(UE5, VR, Oculus quest 2) If Mobile Hdr is enabled, Left eye is not rendered and goes just black

Hi, I am having problems with rendering settings for Vr in Unreal engine.in the editor everything seem to work fine but when i package the game and install it to my VR Oculus Quest 2 headset left eye just goes fully black. I solved it by disabling the mobile hdr and activating the mobile multi view but then i lose some features like (Mainly my problem) post processing . My question is, is it possible to have mobile hdr (post processing) without losing an eye?

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I have exactly the same problem with the Quest 2 and post processing/mobile HDR and haven’t managed to find a workaround. Did you manage to solve it?

Hey, did you find a solution ?

Same issue here: VR Post Process only rendering in left eye

I guess answered here: Quest 2 Mobile HDR - left eye black / not rendering - #5 by roushenzo