need help fixing this hlod runtime issue

Summary

I’ve loaded up my project after not loading it up in awhile now I’ve got runtime hlod issues

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

don’t know

Expected Result

Observed Result

Platform(s)

pc windows 11

Island Code

1434-1383-3645

Hey w14ks,

Maybe all it needs is a rebuild of the HLODs for the new update.

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Maybe not… these are the same type of errors from September,

If the rebuild fails, go back through that post and see if you can replicate the fix

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I’ve deleted the hlods tried to get in to a session and now it crashes every time I have no idea whats wrong with that project but this is the only one that is this buggy out of all my projects,
am actually working on a project right now that is way bigger than that and its works perfectly as of now :pensive:

Its a rough choice… do I spend time fixing an old project or work on my new one…

Well if it’s fixable then I would spend time trying to fix it
I’ve just tried loading up the published version and it crashes every time aswell

I have a plan maybe I make a new project duplicate the reload project put it on the new project and see from there and delete all the devices
Does a duplicated project change the world settings when you set that as the main level?

I Haven’t had much XP with duplicating projects.

Is your new map your working on using the worldpartitionruntimehash also ?

No it’s using the simpler one

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Possible reason ???

All the references in the World Settings are good ?

(post deleted by author)

Nevermind am guessing it’s something on the map that’s messing it all up,
Even in the editor the FPS is low and it’s lagging,
It seems all new islands have that new hold thing so it can’t be that


they look right?

No… hmmmm

The HLOD Setups HLOD Layer and the Default HLOD Layer are both empty…

An update must have needed to clear the values for some reason ???

Point them back to your current HLOD Layer

No I deleted the HLODS because I thought that might be the issue that’s why there’s non there I’ll start messing around with stuff more on there Friday

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I had some time I got the island working no longer crashes but its very lagy unfortunately I had to sacrifice a lot of deviceing that made the island work and I deleted the rivers lakes and ocean but now I’m going to restart adding and redoing some stuff that I’ve deleted.
hope this goes well :pray:

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Good Luck

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well am sure getting blue screened for trying to launch session to Fortnite on the pc doesn’t sound good at all
just tried launching session on the xbox it works completely fine so there something wrong with my Fortnite or worse :unamused:

Feels like I get a BSOD on first launch of the day regardless of the project, usually at the Easy Anti Cheat Phase. Second attempt gives no BSOD, but disconnects editor, so I shut down fortnite, third time I get in.

I think UEFN has still got some stability issues, hopefully it will get sorted soon.

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been working on the project everything is fine but for some having a ocean crashes my launched session when I get close to where the ocean is placed do you know how to fix this?

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No, I wonder whats causing that…
Can you do a pic from UEFN, high in the sky with ocean selected ?

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