Navmesh has cracks in uneven landscape

Hello,

I’ve got holes in the navmesh, mostly when bounds meet with each other. These holes prevent the AI from traversing there. I have tried changing many settings and nothing has helped so far. :frowning: Sculpting the landscape helps a bit but doesn’t fully fix it. I would be very glad if someone could help me with this!

My cell sizes are: low → 40, default → 20, high ->10

Tile Size UU is 1600. I have “fixed tile pool size” unchecked.