Hello there, I’m working with an AI that doesn’t use behaviour trees, in behavior trees there’s a decorator called does path exist, I’d like to make the same check in the AI controller.
Basically the gameplay situation is as follows, I have a door blocking the AI, this door cuts the navmesh data, when the player presses a button this door would go down and the navmesh would get rebuild filling the hole that it was previously there.
Here’s a video: Navmesh does path exist on BPs - YouTube