Nanite Trees self shadowing disappears at distance

In UE 5.5 something was changed related to VSM shadows on Nanite Foliage, foliage at distance like trees now lose self-shadowing at distance.

is there any known change regarding that and is it possible to restore how it worked in 5.4?

in case anyone is interested, it was due to this commit: Commit a49470a

“VSM: disable screen ray and normal bias on subsurface materials
Can cause various artifacts with extreme opacity values”