This is my first post and I have a fewf questions. I ran into this issue with moving AI characters. Originally I had two different AI characters. One from the UI Kit which would shoot my character with a fireball and guard an area and one that was a child of my character and moved using blueprints. They worked as intended when I first made them I basically just drag and dropped them in my level inside a navmesh volume and left them there. I moved onto adding other things into my game and they stopped moving randomly. The UI Kit AI senses me and turns to shoot me but he will not walk anywhere anymore. The child AI does not do anything either.
I ignored it until now when I decided I would create a new AI character using the Behavior tree and blackboard. The first issue I have with this approach when using GetRandomPointInNavigableRadius if I set the radius to anything under 9300 the vector I get as random all x, y, and z points are 3.4x10^39 which is definitely not correct. If I set the radius to 9300 I seem to get reasonable values but z is always the same. This is the first question shouldn’t this work regardless of the radius? Most tutorials and stuff say to use around 2000. Also, my nav mesh is not covering my whole level just a section and I checked if it is making the terrain green with ‘p’.
Next question is the Behavior Tree seems to not even run MoveTo or it is failing I have no idea which one or how to check. I have a wait task after MoveTo which never gets called because of this. Is there a way to debug this? its pretty frustrating especially since I am pretty new to unreal engine.
Everything is simple as possible created a new character blueprint using the unreal mannequin mesh, assigned my created AI controller class to it that runs the behavior tree on begin play, Behavior Tree has a sequence first created task is FindRandomLocation, next is MoveTo, then Wait. The FindRandomLocation just gets the actor location, next getRandomPointinNavigableArea, then assigns that to the blackboard.
I have tried for hours trying to figure out whats wrong and its probably very simple please help Thanks.