MipMaps become blurry too fast on big surfaces close to camera (i.e. Ground or wall)
This screenshot is from default VR template with texture MipGen set to Sharpen10.
With scalability set to cinematic, material quality set to epic.
MipMap is working correctly on surfaces more perpendicular to camera vector, which makes the artifact even more visible because mipmap level mismatch between ground and wall.
I’ve been digging through commands and project settings but there’re not much settings to tweak when it comes to MipMaps. Right now I can only fix it via turing off mipmaps or lowering MipMap bias to -1.
Demonstrating view angle causing the artifact
When viewed close to the ground, mipmap appears extremely blurry
When viewed from aprox. 20 degrees with similar distance, the mipmaps appears less blurry
When viewed from aprox. 45 degrees with similar distance, the mipmaps are streaming correctly
Question:
MipMap is good and essential for performance, especially in VR. Is there anyway I can solve this without turning off MipMap or lowering Mip bias?