Hello there @mxmodx !
Checking around the community, a similar scenario was encountered in the following threads, please test the solutions implemented there for your scenario:
Hello, I was wondering if there was a way to get rid of the flickering from my image on my image plate (the background image). With it just being a still image that I want to use as a background, I disabled the mipmap on the image in an attempt to give it a higher quality look as I don’t need lods or anything like that. If I add any mipmap to the image or turn the viewport view to unlit the flickering stops. The flicker also occurs in play mode. Any help towards fixing this is greatly appreciate…
MipMaps become blurry too fast on big surfaces close to camera (i.e. Ground or wall)
This screenshot is from default VR template with texture MipGen set to Sharpen10.
With scalability set to cinematic, material quality set to epic.
[image]
MipMap is working correctly on surfaces more perpendicular to camera vector, which makes the artifact even more visible because mipmap level mismatch between ground and wall.
I’ve been digging through commands and project settings but there’re not much s…