Mipmap quickly blurs when looking at an object at an angle.

Hello, I have a problem with MipMap. I do it for textures of several objects. The texture is set to FromTextureGroup, and in the blueprint of the material I also set the MipMap parameter. It works fine if you look at an object almost at right angles, but if you look at it at an angle, it becomes very blurry even when you are close to it. I haven’t found where this can be fixed.

Hello there @mxmodx!

Checking around the community, a similar scenario was encountered in the following threads, please test the solutions implemented there for your scenario:

This most likely has to do with anisotropic filtering. I’m not in a position to test specific settings, but some texture groups have different filtering settings.