Hello,
We have encountered this error when rendering:
LogD3D12RHI: Display: Temp texture streaming buffer not large enough, needed 8388608 bytes
LogD3D12RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes
By default, the value for r.Streaming.MaxTempMemoryAllowed is set to 50MB, and we have increased it up to 512MB, but we’re still getting the same error, with the exact same amount of memory not being large enough(16777216), the (8388608) shows up for the first time.
TextureStreamingPool is already also large enough and by running stats, we’re using around 55% of the total memory of StreamingPool, therefore this is something else.
Perhaps the PostProcessingVolume is causing this issue, anyone else experienced this?
Because we don’t see any other configuration pointing to a TempTextureBuffer, in order to modify the value.
Thank you.