originally this question was asked in the announcements 4.25. preview
but thought it would get lost so making a dedicated post as I have found no example of usage of this new exciting feature.
Content of original post>>
A @DamirH posted:
“Thin Transparency. We have a new Shading Model for Thin Transparency that enables you to achieve PBR tinted and colored transparent objects, such as tinted glass. Use the Thin Transparency shading model and the Thin Transparency expression in the Material graph to set up and use this type of material.”
So i asked
"can ou expand on how to set this kind of material up please? Managed to find the ‘Thin Translucent Material’ from the palette but have no further idea how to integrate this into my existing material?
it has an input for a transmittance colour but not sure what goes into what here;)
it is for a glass headlight.
EDIT** found the shading model ‘thin translucent’ option on my material node. but not sure on how to go about integrating this into my exisitng material for my headlight. any help woul be appreciated." <<
So does anyone know how to utilise this with an existing material such as if i wanted a film on top of a glass headlight?