Material reacts weirdly to light exposure

I am not sure if it is noticeable in the images, however I have created a stylized water material but if the camera moves closer to the material the material becomes darker and does the opposite if the camera goes further away. I have one Directional Light in the scene with cast shadows off. But I have tried this with cast shadows ticked and yet I still get the same results. I have no idea if it is the material or the lighting that is causing this. I have attempted to fix it using a few volumes/etc, such as skylight, post process, light-mass importance volume. This is a second map I am creating however in the first map I also have this material and it looks fine without this issue being caused.

The third Image from the top down is the original map where this issue does not occur.

you have roughness set really low which will make it quite reflective, i dont think you can use metallic and specular together, i think you have to use one or the other, and try clamping your depth fade node for the base color to 0 and 1

Thank you, it seems my material now works in any environment without any issues, thanks again.