I am not sure if it is noticeable in the images, however I have created a stylized water material but if the camera moves closer to the material the material becomes darker and does the opposite if the camera goes further away. I have one Directional Light in the scene with cast shadows off. But I have tried this with cast shadows ticked and yet I still get the same results. I have no idea if it is the material or the lighting that is causing this. I have attempted to fix it using a few volumes/etc, such as skylight, post process, light-mass importance volume. This is a second map I am creating however in the first map I also have this material and it looks fine without this issue being caused.
The third Image from the top down is the original map where this issue does not occur.