Material Editor causing cook errors

I am currently experiencing something extremely unsettling - I have a very complex shader which, when included in my level, completely breaks my project.

I get an error which states my cooking time took too long. Can the complexity of a material really cause such a crash?

And if so, how come do I not get a shader compile timeout, but a cook-error timeout?

This may have something to do with it

I have checked that particular thread, and I had a different error back when the SceneColour was the bug, now my error messages have to do with cooking, not material or ES3_1 - I have seen those keywords and fixed all errors that seem to fit that

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