I am currently experiencing something extremely unsettling - I have a very complex shader which, when included in my level, completely breaks my project.
I get an error which states my cooking time took too long. Can the complexity of a material really cause such a crash?
And if so, how come do I not get a shader compile timeout, but a cook-error timeout?
I have checked that particular thread, and I had a different error back when the SceneColour was the bug, now my error messages have to do with cooking, not material or ES3_1 - I have seen those keywords and fixed all errors that seem to fit that