Hi ,
Is there a reason why Material AO node no longer with in conjunction with DFAO?
I understand this might have been intentionally disabled to avoid 2 AO on static objects.
However, Skeletal mesh / char as I understand will not have distance field associated with them hence no AO.
With this , we used AO Map in the material node previously. Right now our character /skeletal mesh have no AO. and this is sad. Capsule shadow seems not very ideal for large skeletal meshes ( vehicle , structures ) …what is an ideal solution.
Is there a workaround for this to force it to turn on?