I’m not using rect lights.
In previous versions of unreal using GPU lightmass i was setting my meshes to use emissive as static lighting and then setting emissive boost.
In 4.27.2 using GPU lightmass it made the emissive light bake look amazing.
Could still be doing something wrong. But my issue with setting emissives to static lights not working was because lumen was enabled. Disabling lumen let my emissive lighting build correctly.
Hi @frankr2994 ,
Yes Lumen and Nanite are “tolerated” in LGPU , normally we keep them off. Nanite Tesselation will stop baking with an Assert crash. They were never there in UE4.
More recently in Fortnite some one tried to bake assets static meshes in Fortnite/UEFN and crashed UEFN.
Epic have a Fornite Asset Validator and a Fix Validation errors and now baked items from UE5 standard are blocked. Fornite/UEFN are trying to support Nanite/Lumen and just its such a laugh . Wny its mainly for Consoles!
I tried to patch two lines in 5.5.1 for the GTX1060/1080 to support 5.5.1 this needed 120 added lines across 27 files and even then a very hard-to-find line.
**Further to that, only NEWLY CREATED projects will work with 5.5. ** 5.4 Projects CRASH. THEY WONT CONVERT the pathfinding/CPU baking code, but if the DEVELOPERS re-import YOur assets >1024, etc., then pathfinding and CPU baking work.
5.6 is development is already underway, so that’s where the working going
5.3.* has been the most popular followed by 5.1 .
The new 5.4 licensing means only 25% of developers are interested compared to past versions.
the 27GB binary WinRAR has been downloaded >289 times 7.8 terabytes, which is more than anything
Hi Luoshang, is there any chances that you can develop this for UE5.5? I’m getting very weird problems with my landscape when baking lightmass and i can’t figure out a way to downgrade the project
hi @quocanhlv2 ,
Luoshuang’s gone long ago. The 5.5 is a non-starter. Yours is the 4th request compared to the free 5.3 which now has over 350 requested people who downloaded. 5.4 Stopped all that because you need an Epic licence per device, many people are still on 4.27.
Just go into your project header and change 5.5 to 5.4 like all the very clever people did its documented somewhere In Epic documentation
Your comment about landscape errors probably means you are using Epic GPULightmass.
The official version and another Conference. Personally don’t touch it.
Being an Indie just the custodian of the code, the Arch Viz people are the biggest users.
Personally, this baking/ lighting has passed its peak. Nanite and Lumen have taken over. UEFN/Fortnite Game pays for everything Epic does on UE 5.5 onwards.
Last thing worked on was Pathfinder for 5.5 and that was a nightmare as Epic had removed all the original GTX code so that had to be put back and you can only use the new code if you make
a new project. This required over 290 lines to be changed.
Oh yes Nvidia removed minimum support for my GTX 1050 to GTX 1650 and Epic’s minimum spec is RTX 20xx series.
One person has an Nvidia RTX 50xx Series card running this UE 5.4.4, apparently, it cooks his water-cooled card. The CUD code for GTX1080 original check how many cores the card has so the RTX5090 does in 18 minutes!, that took and 1080 in 4 hours.