Hi @Jimbohalo10 thanks for ur great effort…anyway…i found some critical problems here :
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before using LHGPULM i tried doing some bake scene using native GPULM with “epic” setting, and whats happen is …lightmass not bake correctly…
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its happen also when using Luos UE 5.3.2 GPULM (HIGH o EPIC scalability setting)
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but its works well when downgrade scalability into “MEDIUM”…wierd
(see the picture using super simple scene) -
So after struggle with tons of setting, i rollback using UE4.27.2, and the result just like what i expected…working well…
Q : is that because of my machine (i7 3,6 GHz, RTX 2070 Super using new Studio Driver, RAM 32 GB) ? or UE 5.3.2 setting?..Why its only happen with UE5.3.2 version only?
is there anyone 've the same experience???
Thanks …