Lumen & Nanite on MacOS

Hey guys and @RichmarIII

could you please explain how you made Lumen working or did it just work perfectly out of the box?

I built the UE 5.1.0 release for Silicon and Lumen Global Illumination doesnt seem to work. It produces just a tiny bit of GI with weird light bleeding and wrong lights in the corners, and depending on where I move the camera this even changes. If I switch my lights and meshes to static and build the lighting I dont have ANY light and GI at all, the scene is pitch black.

I also tried Standalone Ray Traced which gives me NO global illumination from movable lights at all. Only if I switch everything to static and build the lighting I have correct light and GI.

Further point lights dont work at all when movable (both for Lumen and Standalone Ray Traced), they dont provide any light and only some tiny bit of weird and wrong GI. They only work when set to static within Standalone Ray Traced but not in Lumen no matter if static or movable.

Screenshot with Lumen and everything set to movable:

This is what “Lumen Scene” shows:

I dont attach a Screenshot when everything is set to static because the scene is pitch black then, as I mentioned.

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