I built UE 5.1 (as described above) but Global Illumination is not working at all for movable objects (neither with Lumen and Standalone Ray Traced). Further setting a light to static in Lumen results in no light at all and no GI.
Also point lights are not working at all. I described it in more detail here:
Anyone else having this problems with UE 5.1? And was it working before with 5.0.x?