UE5 for M1 Apple Silicon

I built UE 5.1 (as described above) but Global Illumination is not working at all for movable objects (neither with Lumen and Standalone Ray Traced). Further setting a light to static in Lumen results in no light at all and no GI.

Also point lights are not working at all. I described it in more detail here:

Anyone else having this problems with UE 5.1? And was it working before with 5.0.x?

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