I’m going crazy with this. There doesn’t seem to be any way to change the intensity of emissive materials when contributing to lumen.
I just want my emissive materials to contribute a bit more to the intensity of the scene, without having to change their value in the material, because then it changes their appearance (everything will become whiter), and bloom contribution.
Is there any solution to this?
In post process
Or what about creating a sequence and change ppv?
Or from bp to access to a camera? …
That’s such a roundabout way, but I will try it and get back to you, thanks! I’m affraid that the material will become whiter though.
The emissive lighting for lumen also depends heavily on the objects size since it uses SDF’s to calculate how much light is propagating through the voxels. That’s about the only way I know to increase the light without also increasing intensity.