Hi Efrye,
From everything I see in the images and the sample project you’ve provided this is intended behavior for LPV lighting.
I’ve attached an image below to help demonstrate how the blue bounding box is representative of the area that LPV will be generated. The default size (controlled in the Post Process Volume) is large and will cause a lot of light bleed due to resolution issue of the level within the bounds box. If you lower the distance you get more accuracy, but you loose further distances. This was not apparent in your test project linked since no LPV settings had been adjusted. The light leak is common. If you’ve adjusted this in your personal project, only what is within the bounds will have Dynamic GI, and since it’s voxels there is a lot of light leak that can happen. With this being said, I’m not seeing a bug here or any misrepresentation of LPV in the scene based on the settings listed.