I already regretted that I rushed and transferred my project to 5.6. It’s good that I didn’t have time to do too much. I went back to 5.5. I’ll wait for 5.6 patches, because the version itself is not bad and lumen have increased by 30% in performance for me, but for now this version is not stable
I have a similar issue in 5.5 right now, I work with Perforce as version control and disabling that and restarting the editor seems to correct it for few gathers then I need to repeat the process.
Sometimes this doesn’t work first time, but I’ve been able to gather texts and compile then.
My issue was also the infinite waiting on ‘Gather Text’ window to do something.
I found a temporary solution for the red cross failure in Gather Text, working as of 7/25/2025 UE5.6 – you’ll need a previous version of Unreal installed, in my case UE5.5 worked.
Navigate to C:/Program Files/Epic Games/UE_5.5/Engine/Content/Localization/
Copy both the ~/Engine/Engine.manifest and ~Editor/Editor.manifest files
Paste them into the same directory in UE5.6 instead, so C:/Program Files/Epic Games/UE_5.6/Engine/Content/Localization/
I was able to run the Gather Text commandlet using the Localization Dashboard after doing so
After Gather Text in Unreal Engine 5.6.1 I got this strange issue, there are no any build errors (I coppied manifest and disable live coding) but it always gather 0 texts
And this is a previous version of same localization config before Gather Text process
It seems that this is a path related issue, in 5.5 constructions like “auto” and then /Content/Anyfolder/** - worked
But now it seems that I can`t gather texts like this anymore
Fore me this works:
change auto to “project” and the give multiple pathes for assets
/Conent/Anyfolder/folder1/*
/Conent/Anyfolder/folder2/*