AVE II — ArchViz Explorer II

Hello @pbdarcey,

The snapping behavior is caused by the Dynamic Navigation/Orbit Mode of the pawn (BP_AVE_Pawn_Exp). This Dynamic mode updates the orbit location based on the geometry under your cursor, each time you click. However, the object or landscape must have a collision response set to “Block” in the Visibility Channel for this to function.
If you prefer the legacy ArchViz Explorer navigation, you can set the Navigation Mode to Legacy in the in-game settings panel under the Controls section. I will work on a document explaining these in detail.

@Beka_VI,
Localization in Unreal Engine 5.5 and forward has a bug that caused us some difficulties during development. That is why the translations couldn’t make it into the current version. We will add those with the next update.
If you already made custom translations you can try leaving Target Dependencies empty. (I remember that this worked for some people.) Please send us a PM if your issue should persist. :slightly_smiling_face: