Is lightmass importance volume performance friendly on mobile devices?
To my knowledge, lightmass importance volumes do nothing at runtime, they’re only relevant to the lighting build.
Then why is my game flickers in some devices? beflow is the post
Why would that have anything to do with the lightmass importance volume…
I figured that it has to do with mobile hdr. and I need it in my game not all the features but especially bloom, and some color correction. no motion blur or depth pass… (by the way, the way its black from the edges it looks like a mask for the fresnel effect…)
So what do you suggest?
I have no idea, all I know is it is extremely unlikely your problem has anything to do with the lightmass importance volume
You are right. it has nothing to do with it… can you help on virtual joystick position… these are the only two problems I have