Lightmap artifact on modular static meshes?

Hi all, I’m pretty new to UE4, so apologies in advance if this is quite a simple question.

I’ve been baking lightmaps in blender as a second UV channel for my modular environment tiles. however some of the tiles are a lot darker with lots of artifacts on them. I tried

  • increasing the lightmap resolution from 32 → 128.
  • adjusted the padding of the lightmap from blender unwrap with a more generous amount 0.32
  • adjusted indirect light quality in ue4 to 2 and indirect lighting smoothness to 0.1 (based on this [modular lightmap thread][1])

if i force no precompute lighting the problem of the darker face still exists.

I am a bit lost on what i can do to fix this issue.