Hey, I got a message when in the PIE that lighting needs to be rebuilt, I clicked on Build → Build Lighting Only, and after the Build Status box disappeared from the screen I launched again and noticed it still is giving me the message that lighting needs to be rebuilt. I opened up the swarm thing from the bottom right of the taskbar and this is the log:
3:22:57 PM: Starting up SwarmAgent ...
3:22:57 PM: ... registering SwarmAgent with remoting service
3:22:57 PM: ... registering SwarmAgent network channels
3:22:57 PM: ... initializing SwarmAgent
3:22:57 PM: ......... certificate check has failed
3:22:57 PM: ...... initializing cache
3:22:57 PM: ......... using cache folder 'C:/Users/Matt/AppData/Local/UnrealEngine/4.2/Saved/Swarm\SwarmCache'
3:22:57 PM: ......... recreating SwarmAgent cache staging area
3:22:57 PM: ...... initializing connection to SwarmCoordinator
3:22:57 PM: ......... using SwarmCoordinator on RENDER-01
3:23:00 PM: ......... SwarmCoordinator failed to be initialized
3:23:00 PM: ...... initializing local performance monitoring subsystem
3:23:02 PM: ... initialization successful, SwarmAgent now running
3:23:02 PM: [Interface:TryOpenConnection] Local connection established
3:23:02 PM: [Interface:OpenJob] Error: A 32 bit processes cannot access modules of a 64 bit process.
Anyone experienced this or knows a solution? I just the engine an hour ago and am already running into this issue
EDIT FOR MORE INFO:
Branch: Binary
Build version: 4.2.1-2101290+++depot+UE4-Releases+4.2
System: Windows 7 64-Bit. AMD FX 1600 (6 cores). 8GB RAM. GTX 650 (2GB VRAM).
There were “lighting building” messages on the bottom right when I was testing around projects earlier. In the FPS Blueprint template I was deleting the physics boxes that came with the default level, and I pressed Ctrl+Z to undo the deletions several times when the editor and engine crashed, and I submitted a crash report (Not sure if you can pull it up and see if this is related? There was this string in the msg: 38cd5001c824da7424b557ea6394ccd1 )
Uninstalled UE4, restarted, and reinstalled UE4. Issue still present.
The log above is when “Coordinator Remoting Host” = RENDER-01, I set it to my actual PC name “MATTHEW-PC” and the issue remains, but with this text instead.
8:56:20 PM: Starting up SwarmAgent ...
8:56:20 PM: ... registering SwarmAgent with remoting service
8:56:20 PM: ... registering SwarmAgent network channels
8:56:20 PM: ... initializing SwarmAgent
8:56:20 PM: ...... checking certificate
8:56:20 PM: ......... certificate check has failed
8:56:20 PM: ...... initializing cache
8:56:20 PM: ......... using cache folder 'C:/Users/Matthew/AppData/Local/UnrealEngine/4.2/Saved/Swarm\SwarmCache'
8:56:20 PM: ......... recreating SwarmAgent cache staging area
8:56:20 PM: ...... initializing connection to SwarmCoordinator
8:56:20 PM: ......... using SwarmCoordinator on MATTHEW-PC
8:56:28 PM: [Ping] Communication with the coordinator failed, job distribution will be disabled until the connection is established
8:56:28 PM: ......... SwarmCoordinator failed to be initialized
8:56:28 PM: ...... initializing local performance monitoring subsystem
8:56:30 PM: ... initialization successful, SwarmAgent now running
8:56:30 PM: [Interface:TryOpenConnection] Local connection established
8:56:30 PM: [Interface:OpenJob] Error: A 32 bit processes cannot access modules of a 64 bit process.
I’ve attempted to enable Standalone mode in Swarmagent, did not fix anything, so I set it back to false.
I opened up SwarmCoordinator.exe myself and got everything connected and what-not, but the 32 bit error still shows up.