Issues with Foliage when using Dynamic Lighting

I’m working with a completely dynamic dawn scene in UE 4.25 and I can’t seem to get the foliage right. I read somewhere that Unreal Engine doesn’t handle Subsurface well but I don’t know if that’s the issue here as I’ve seen a lot of people getting their foliage to look nice. The foliage was modelled inside of 3ds Max and the textures are from Megascans (atlases cut out from a plane). Any help would be really appreciated. Thanks!

Thanks for the reply. It looks like it isn’t even being affected by the light. Here’s the basic shader that I’m using.

It looks like it’s making shadows, which you need of course. But also I think you’ll have the tweak the shader. Main things to look at are subsurface color and specular.

Doesn’t tweaking brightness have any effect?

I could make the grass look really nice and grounded during the day time but the issue pops up when I’m trying to work on a dawn/dusk scene.

Yes, had it myself with many foliage assets. Have you tried many others. Some I have are almost luminous, and need serious tweaking. ( especially at night ).

You quite often find the luminosity dies down when you build light, even if you dont’ have static lighting…