I am a programmer who recently got into modelling and I just saw an addon for photoshop called quixel DDOand I am not 100% sure what it does and if I can use it with unreal engine.
I saw this video https://www.youtube.com/watch?v=YyJJAp17K-Y which showcases the workflow of DDO and it seems like it’s doing 2 things. You can easily create masks with it and it has predefined materials.
My best guess on how I would use it for Ue4 would be to texture my model with the material library in DDO. But I obviously can’t just import the materials in Unreal Engine 4 so I think I can just export all the different textures and masks and then I can try to recreate the materials in Ue4.
Is this the purpose of DDO?