So I found this toon shader for blender cycles: https://www.blendswap.com/blends/view/67827
After some tweaking, I was able to get it to look like this (the eyes are just placeholder, ignore them):
The problem now is that I can’t find a way to replicate this in UE4. All the methods I’ve searched and the tutorials I’ve seen give a completely different result. Anyone have any ideas?
it looks like basic cell shading to me. theres actually a live training on that topic on the unreal engine youtube channel.
I’ve seen that one. It’s not the same.
cridia
(cridia)
August 27, 2018, 5:38am
4
Yeah, it should be possible.
You should look at this tutorial; that may bring you closer to your goal.
This one is pretty good. I’ve been messing around with it since yesterday. This is the best I’ve got:
Now I just need to get the edges right. I think I’ll just have to bite the bullet and do the UV trick. Thanks for linking this toon shader though.