I am wondering if someone can help me with this question.
I am aware that other games render the first person weapon and arms seperately from the world, then composite them together, giving them more control such as changing FOV for each seperately.
I know panini projection can do this in Unreal Engine, but im looking for something specific that to my knowledge, panini dosent offer.
Lets just say for examples sake, I have my arms/weapon rendered by themselves, and then I have a render of the world infront of my character. Normally I will just layer on the first person render ontop of the world, and there is my viewport. But what if I want to layer on the first person based on a mask? This is something I want to do, I want to be able to mask out parts of my first person render. Is this possible, or can someone shed some light on this problem?
Thank you very much!