Introducing Unreal Dev Grants

Congrats to the new winners!

Hey ^^

I’ve just sent a mail, but as it is a proposition i hope i have an answer soon :wink:

In regards to the “Mario Kart style game” conversation, heres a Project Myself and another guy are producing during our University course.

Acacia: Phurosion Time Trials - Fast Paced 3D Time Attack

Work in Progress, all will change and improve

Current music is placeholder music

Audio work, character art, Animations, enemies characters, power ups, more tracks, additional player modes (2 player) etc, all currently in development.

Crit is more than welcome

Hopefully will be on Steam Greenlight very soon!

Can my project just be shared with Epic? I’d like to keep it under wraps until were ready for prime time.
Or if chosen keep the details at minimum?

Hey RK! Epic said that they understand that some teams want to keep their information under wraps and they completely respect that. I’d let them know in your submission that you’d like to keep it private but send as much as you can to the team so they can get a great idea of what you’re working on! Good luck :slight_smile:

How do grants work? What if you need a specific amount of money? What happens if you need $40,000-$50,000?

Generally with grants you specify the amount you are requesting. I’m not certain if this is how Epic’s works though as they didn’t really mention one way or another. It may be that they give you whatever amount they assess based on the project. I put an amount in my email since I wasn’t sure myself, but it could very well be a different number they award if I were lucky enough to be selected.

Hey Stryker, thank you. Its clear then, I will submit. Good luck :slight_smile:

Hey just wondering if the submissions are looked at in the order they come in? So for example if you knew someone who submitted a week after you did and they were accepted would that mean there’s no if you didn’t hear back?
Not that it happened just an example.

It would seem it is based on order of reception, but we really don’t know for sure. We will have to wait for epic to reveal more. =)

So, my project is either really bad OR they do NOT take after the order of reception. I submitted my personal project, “Nikola” in the first day, just after a few hours after they have announced the whole grants system.
Anywho, it seems like no one really knows how it works, except for Epic. If we at least got a NO mail, or maybe even an auto-mail, this might be a bit more under control. So we should just wait, I guess and hopefully it will clear out.

To sum it up, here’s what we generally have no idea about:

  1. if Epic got to read through our mail
  2. if we were supposed to ask for the budget ourselves
  3. if the project qualifies or no - this most important step actually seems to be debatable since we can send updated projects later on anyway

So what I guess we know is:

  1. Some projects are more important than others: think koola for example. But this makes a lot of sense and no one should hate on it.

So patience cowboys! What could possibly go wrong? xD (don’t answer that)

Hey there! Want to clarify on a couple items :cool:

When we launched, we didn’t have the auto-response set up on the email alias, but we do now!

**IF YOU SUBMITTED BEFORE OR DURING GDC
**
We’re still working through the list and hope to be able to get a message out acknowledging the application. Still a ways to go here, but we’re getting there!

**IF YOU SUBMITTED A SHORT WHILE AFTER GDC
**
You should have received the following auto-response

A few of you have also received the Support auto-response after GDC, which was a bug in our tracking software. If so, disregard it completely.

Hopefully that clears some of it up :slight_smile:

Is there a reason your project page is redirect to from here? A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums

Thank you for the update . I’ve been sitting on pins and needles since working on my submission and getting it out 34 hours past the Twitch Stream. I have a prototype staging build that now works great in 4.7.4, should I send it over so you can try it out? I can get it up by the end of the day. BTW… I was going to send this once I worked through a couple issues on the AnswerHub forums but thought I might have been past the mark.

Thanks ! :slight_smile:

I’ve been wanting to submit for sometime but I’m a little weary. Is there a restriction on the type of game it is? As in subject matter or what not? I’m working on my dream project, putting in quite a bit of money on something that isn’t PG. So I’m unsure if I would be turned away just because of the content within the game.

Hope to hear a response from the staff so I can draft up a doc for submission.

Thanks.

-Brad

Hi ,

We submitted our request during GDC and have since been Greenlit (and we’ve got a fair amount of content on our Steam Greenlight page.) Should we send in an update about this? On the stream during GDC the guys said that they’d welcome updates and resubmissions. It’s kinda worrying that we haven’t received any response thus far as the could really help our small 2-man team :slight_smile:

He mentioned above that they are still working on pre GDC submissions. They probably haven’t gotten around to yours yet. Also if you have updates, you should deinitely send them in. I’ve done so twice now. (My submission was pre GDC as well.) Good luck! =)

Agreed! :smiley:

Might as well keep pushing out weekly or bi-weekly updates. , as a heads up, I’m going to prepare a 4.7.5 Standalone release that the team can demo. It’s real early stuff but I have been making some headway on other aspects of the game so I’ll send the demo sometime between now and the end of the week for you guys to try out along with any additional material.

Thanks!

I don’t know if you should submit that often. =P Personally I only did once something significant has changed, or progressed. Wouldn’t want to spam them, and given they are still in the pre GDC submissions it may be a while. Just a thought. =)

Ohhhh! Sorry Juxtapox! and thanks for the warning , we just fix it :wink:

Here is: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums