I am trying to import some FBX files, and I am using these settings because I would like the engine to create material instances off a master material:
For some FBX files the process works and instances are created, for others it doesn’t, and Unreal creates normal materials. I don’t know what causes this. But the following really puzzled me:
On that particular mesh, Unreal decided to create 2 instances (based on the master material) and 3 normal materials!!
Do you guys have any idea why this happens?
I am thinking the problem lies in the FBX files and not in the engine, because the import settings are the same, and for some files they work and for some they don’t. But I can’t think of what to check - or do differently - on the FBX files…
Is there a different amount of materials per fbx in cases that give different results? I haven’t encountered this issue, so I’m just going on a limb, but that might be something relevant.