Import FBX with material as material instances?

had this issue

on import the base material needs to have a 2d texture param if its being replaced by a 2d texture param so just put a Param2D texture node into base color of your base mat.

AND

make sure to over ride everything on import, all params. don’t leave them clear (this makes it not work)

then you will have a mat instance on import instead of mat.

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