I’ve worked with Unity for a looong time and switched to Unreal Engine for Game Development.
Now I want to port a lot of Assets to Unreal Engine and have a problem :S
When importing FBX to Unreal, it gives me the option to import the Model using the Material-Import Method: “Create New Instanced Materials” and select my base material i prepared beforehand.
Unfortunately when I hit Import, the materials gets imported as “Material” not as “Material Instance”.
After importing all my assets, I have a sh*t-ton of Materials I’d have to either edit one after another (which is very time consuming) or to create Material Instances, replace all Material References with Material Instance references and reassign all textures… which is also reeeeally time consuming…
Is there a way to import a FBX File and let the importer create Material Instances using one specific Material as “Master”?
I’m using Unreal Engine 4.23 (built from Source).
thank you in advance!