I’m just testing ARMarker tracking and experiencing something similar. Need to do some more testing however our migrated 4.27 doesn’t appear to be identifying markers now.
I’m also following this up with Epic and sending them an example . I’ve verified:
ARCandidate images are present in ARSession
No candidate images are being identified
I know that in the past, the exact format/compression of the image was important and possibly UE5 has different requirements/settings to UE4 for managing this?
I’ve tested with png/jpegs and tried using the default texture settings instead of the ones recommended for UE4 development but had no luck. I’ve tried using power of 2 texture sizes and images of different complexity.
I have to take that back. I tried it again today directly on mac and it works. The difference to earlier versions is maybe that the tracked images have to be exactly the same as the candidate images. So if the candidate image has transparent areas or white corners, then it has to be the same on the printed test paper.
That’s interesting, I have tried multiple images with no success - which are exactly the same as the candidate images. Would you mind sharing the image you are using and the dimensions/settings you’re using in UE5 so I can test on my end?
I’m remote building from windows to mac so maybe it only affects windows?
Has anyone had success doing Mac builds with 5.0.1 for this? I can’t quite tell from this thread however it sounds like it (strangely) may work when built directly from 5.0.2 installed on a Mac?
I can’t speak about remote builds, but we’ve successfully been building AR apps with image tracking on new M1 Mac with macOS Monterey for iOS devices with 4.27. The items I mentioned above were how we resolved common problems we had, the most important being testing the quality of the image you use using Google’s arcoreimg tool as well as starting projects with the most minimum working set-up before progressing further.
I’m not sure if it’s the case for the OP here, but just mentioned it in case it helps!