Hello everyone. I’m having some issues lighting my scene. You can see the problem in this image:
With stationary lights, I get some nice specular reflections in the ceiling, the arch to the right, and other objects, but with static lights everything looks less reflective, more flat. The problem is that I’d like to use static lights because I need area shadows.
I’ve made some experiments by using static lighting and some unlit balls that I disable on begin play and lowering the roughness of all materials:
But it’s a very hacky solution and not very precise, since those reflections are stored in the reflection capture sphere, and some materials look too reflective because of lowering the roughness.
Is there a way I can achieve this? Thanks