I’m sick to google for this. I just can’t create a full rig. I can download the textures and the joints, but not the facial rig. It crashes on 75% for a while and return an error. I’m aware the permission prompt, I log and no matter how, no matter what, the error persists. That’s my output log. I hope somebody can help me soon and thanks in advance.
LogStats: Stats thread started at 0.310495
LogCsvProfiler: Display: Metadata set : systemresolution.resx=“1280”
LogCsvProfiler: Display: Metadata set : systemresolution.resy=“720”
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -3:00, Platform Override: ‘’
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-9FA4B33C46090C030493A6B2A875357E
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [D:/Unreal Projects/MetaHumanTest1/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogAudio: Display: Pre-Initializing Audio Device Manager…
LogAudio: Display: AudioInfo: ‘OPUS’ Registered
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: ‘OGG’ Registered
LogAudio: Display: AudioInfo: ‘ADPCM’ Registered
LogAudio: Display: AudioInfo: ‘PCM’ Registered
LogAudio: Display: AudioInfo: ‘BINKA’ Registered
LogAudio: Display: AudioInfo: ‘RADA’ Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogPluginManager: Looking for build plugins target receipt
LogPluginManager: Unable to find target receipt in path: D:/Unreal Projects/MetaHumanTest1/Binaries/Win64/.target
LogAssetRegistry: Display: No AssetDiscovery cache present at D:/Unreal Projects/MetaHumanTest1/Intermediate/CachedAssetRegistryDiscovery.bin. AssetRegistry discovery of files will be uncached.
LogConfig: Display: Loading IOS ini files took 0.05 seconds
LogConfig: Display: Loading Mac ini files took 0.05 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds
LogConfig: Display: Loading Android ini files took 0.05 seconds
LogConfig: Display: Loading Unix ini files took 0.06 seconds
LogConfig: Display: Loading Windows ini files took 0.06 seconds
LogConfig: Display: Loading TVOS ini files took 0.06 seconds
LogConfig: Display: Loading Linux ini files took 0.06 seconds
LogConfig: Display: Loading VisionOS ini files took 0.02 seconds
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Looking for enabled plugins target receipt
LogPluginManager: Unable to find target receipt in path: D:/Unreal Projects/MetaHumanTest1/Binaries/Win64/.target
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosClothAsset
LogPluginManager: Mounting Engine plugin ChaosClothAssetEditor
LogPluginManager: Mounting Engine plugin ChaosInsights
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin IoStoreInsights
LogPluginManager: Mounting Engine plugin MassInsights
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin Mutable
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin TextureGraph
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin UbaController
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin MetaHuman
LogPluginManager: Mounting Engine plugin MetaHumanCalibrationProcessing
LogPluginManager: Mounting Engine plugin MetaHumanCharacter
LogPluginManager: Mounting Engine plugin MetaHumanCoreTech
LogPluginManager: Mounting Engine plugin MetaHumanLiveLink
LogPluginManager: Mounting Engine plugin MetaHumanSDK
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GameplayStateTree
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GeometryScripting
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin OpenCV
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin PropertyBindingUtils
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SkeletalMerging
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin USDCore
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin XRBase
LogPluginManager: Mounting Engine plugin CameraCalibrationCore
LogPluginManager: Mounting Engine plugin CaptureData
LogPluginManager: Mounting Engine plugin LensComponent
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin DNACalib
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin GameplayInsights
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin LiveLink
LogPluginManager: Mounting Engine plugin LiveLinkHub
LogPluginManager: Mounting Engine plugin PerformanceCaptureCore
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin TweeningUtils
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin OpenColorIO
LogPluginManager: Mounting Engine plugin OpenCVLensDistortion
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin NamingTokens
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin ProjectLauncher
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin AdvancedRenamer
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin ChaosOutfitAsset
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin EditorPerformance
LogPluginManager: Mounting Engine plugin EditorTelemetry
LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin GeometryDataflow
LogPluginManager: Mounting Engine plugin ImageWidgets
LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge
LogPluginManager: Mounting Engine plugin LiveLinkControlRig
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin LowLevelNetTrace
LogPluginManager: Mounting Engine plugin MeshResizing
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin RuntimeTelemetry
LogPluginManager: Mounting Engine plugin SequenceNavigator
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin Cascade
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin USDImporter
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaFrameworkUtilities
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin MediaIOFramework
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin CaptureManagerCore
LogPluginManager: Mounting Engine plugin CaptureManagerEditor
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin CompositeCore
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin AnalyticsBlueprintLibrary
LogPluginManager: Mounting Engine plugin ARUtilities
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin AppleARKit
LogPluginManager: Mounting Engine plugin AppleARKitFaceSupport
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogWindows: Failed to load ‘WinPixGpuCapturer.dll’ (GetLastError=126)
LogWindows: File ‘WinPixGpuCapturer.dll’ does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
LogStudioTelemetry: Started StudioTelemetry Session
LogNFORDenoise: NFORDenoise function starting up
LogEOSShared: Loaded “C:/Program Files/Epic Games/UE_5.6/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll”
LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.17.0-41373641
LogInit: Using libcurl 8.12.1
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_TLSAUTH_SRP
LogInit: CURL_VERSION_HTTP2
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
LogInit: Creating http thread with maximum 256 concurrent requests
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine]
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.6-CL-43139311
LogInit: Platform=WindowsEditor
LogInit: MachineId=e82a9c984c34ac95595ca2a94253c664
LogInit: DeviceId=
LogInit: Engine Version: 5.6.0-43139311+++UE5+Release-5.6
LogInit: Compatible Engine Version: 5.6.0-43139311+++UE5+Release-5.6
LogInit: Net CL: 43139311
LogInit: OS: Windows 11 (24H2) [10.0.26100.4061] (), CPU: 12th Gen Intel(R) Core™ i5-12450H, GPU: Intel(R) UHD Graphics
LogInit: Compiled (64-bit): May 31 2025 16:29:58
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33130.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.6
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.6/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 37
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 207
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 17
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 121
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 56
LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
LogDevObjectVersion: LensFileVersion (8652■■■4-966A-466C-9FD7-1C6DD61B1ADB): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame ]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
LogConfig: Set CVar [[r.VSync:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created
LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
LogConfig: Set CVar [[r.Mobile.ShadingPath:0]]
LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]]
LogConfig: Set CVar [[r.Mobile.SupportGPUScene:1]]
LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]]
LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
LogConfig: Set CVar [[r.TextureStreaming:1]]
LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
LogConfig: Set CVar [[r.VirtualTextures:1]]
LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
LogConfig: Set CVar [[r.VT.TileSize:128]]
LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]]
LogConfig: Set CVar [[r.VT.EnableAutoImport:0]]
LogConfig: CVar [[bEnableVirtualTextureOpacityMask:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.MeshPaintVirtualTexture.Support:1]]
LogConfig: Set CVar [[r.MeshPaintVirtualTexture.TileSize:32]]
LogConfig: Set CVar [[r.MeshPaintVirtualTexture.TileBorderSize:2]]
LogConfig: Set CVar [[r.MeshPaintVirtualTexture.UseCompression:1]]
LogConfig: Set CVar [[r.StaticMesh.DefaultMeshPaintTextureSupport:1]]
LogConfig: Set CVar [[r.MeshPaintVirtualTexture.DefaultTexelsPerVertex:4]]
LogConfig: Set CVar [[r.MeshPaintVirtualTexture.MaxTextureSize:4096]]
LogConfig: Set CVar [[r.vt.rvt.EnableBaseColor:1]]
LogConfig: Set CVar [[r.vt.rvt.EnableBaseColorRoughness:1]]
LogConfig: Set CVar [[r.vt.rvt.EnableBaseColorSpecular:1]]
LogConfig: Set CVar [[r.vt.rvt.EnableMask4:1]]
LogConfig: Set CVar [[r.vt.rvt.EnableWorldHeight:1]]
LogConfig: Set CVar [[r.vt.rvt.EnableDisplacement:1]]
LogConfig: Set CVar [[r.vt.rvt.HighQualityPerPixelHeight:1]]
LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created
LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created
LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created
LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created
LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created
LogConfig: Set CVar [[r.LegacyLuminanceFactors:0]]
LogConfig: Set CVar [[r.ClearCoatNormal:0]]
LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
LogConfig: Set CVar [[r.ReflectionMethod:1]]
LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:1]]
LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]]
LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
LogConfig: Set CVar [[r.Lumen.ScreenTracingSource:0]]
LogConfig: Set CVar [[r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject:1]]
LogConfig: Set CVar [[r.MegaLights.EnableForProject:0]]
LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
LogConfig: Set CVar [[r.RayTracing:0]]
LogConfig: Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]]
LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
LogConfig: Set CVar [[r.PathTracing:1]]
LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]]
LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]]
LogConfig: Set CVar [[r.AllowStaticLighting:0]]
LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
LogConfig: Set CVar [[r.ForwardShading:0]]
LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
LogConfig: Set CVar [[r.SeparateTranslucency:1]]
LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
LogConfig: Set CVar [[r.LocalFogVolume.ApplyOnTranslucent:0]]
LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]]
LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]]
LogConfig: Set CVar [[r.CustomDepth:1]]
LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
LogConfig: Set CVar [[r.Deferred.SupportPrimitiveAlphaHoldout:0]]
LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]]
LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]]
LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]]
LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]]
LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]]
LogConfig: Set CVar [[r.AntiAliasingMethod:1]]
LogConfig: Set CVar [[r.MSAACount:4]]
LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]]
LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]]
LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]]
LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]]
LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]]
LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
LogConfig: Set CVar [[r.StencilForLODDither:0]]
LogConfig: Set CVar [[r.EarlyZPass:3]]
LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
LogConfig: Set CVar [[r.Shadow.CSMCaching:0]]
LogConfig: Set CVar [[r.DBuffer:1]]
LogConfig: Set CVar [[r.ClearSceneMethod:1]]
LogConfig: Set CVar [[r.VelocityOutputPass:0]]
LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]]
LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
LogConfig: Set CVar [[r.GBufferFormat:1]]
LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
LogConfig: Set CVar [[r.MorphTarget.MaxBlendWeight:5.000000]]
LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
LogConfig: Set CVar [[r.SupportExpFogMatchesVolumetricFog:0]]
LogConfig: Set CVar [[r.SupportLocalFogVolumes:1]]
LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
LogConfig: Set CVar [[r.LightFunctionAtlas.Format:0]]
LogConfig: Set CVar [[r.VolumetricFog.LightFunction:1]]
LogConfig: Set CVar [[r.Deferred.UsesLightFunctionAtlas:1]]
LogConfig: Set CVar [[r.SingleLayerWater.UsesLightFunctionAtlas:0]]
LogConfig: Set CVar [[r.Translucent.UsesLightFunctionAtlas:0]]
LogConfig: Set CVar [[r.Translucent.UsesIESProfiles:0]]
LogConfig: Set CVar [[r.Translucent.UsesRectLights:0]]
LogConfig: Set CVar [[r.Translucent.UsesShadowedLocalLights:0]]
LogConfig: Set CVar [[vr.InstancedStereo:0]]
LogConfig: Set CVar [[r.MobileHDR:1]]
LogConfig: Set CVar [[vr.MobileMultiView:0]]
LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]]
LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
LogConfig: Set CVar [[r.MeshStreaming:0]]
LogConfig: Set CVar [[r.HeterogeneousVolumes:1]]
LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows:0]]
LogConfig: Set CVar [[r.Translucency.HeterogeneousVolumes:0]]
LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]]
LogConfig: Set CVar [[r.Substrate:0]]
LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]]
LogConfig: Set CVar [[r.Refraction.Blur:1]]
LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]]
LogConfig: Set CVar [[r.Substrate.EnableLayerSupport:0]]
LogConfig: Set CVar [[r.Material.RoughDiffuse:0]]
LogConfig: Set CVar [[r.Material.EnergyConservation:0]]
LogConfig: Set CVar [[r.Material.DefaultAutoMaterialUsage:1]]
LogConfig: Set CVar [[r.OIT.SortedPixels:0]]
LogConfig: Set CVar [[r.HairStrands.LODMode:1]]
LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
LogConfig: Set CVar [[r.VRS.Support:1]]
LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]]
LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]]
LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]]
LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:1]]
LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:0]]
LogConfig: Set CVar [[r.SupportReversedIndexBuffers:0]]
LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
LogConfig: Set CVar [[r.Mobile.DBuffer:0]]
LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:1]]
LogConfig: Set CVar [[r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences:0]]
LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created
LogConfig: Set CVar [[r.Mobile.ScreenSpaceReflections:0]]
LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]]
LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
LogConfig: CVar [[SkeletalMesh.UseExperimentalChunking:1]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Set CVar [[gc.AllowParallelGC:1]]
LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Set CVar [[gc.CreateGCClusters:1]]
LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
LogCsvProfiler: Display: Metadata set : systemresolution.resx=“1536”
LogCsvProfiler: Display: Metadata set : systemresolution.resy=“864”
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
LogConfig: Set CVar [[r.FXAA.Quality:4]]
LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
LogConfig: Set CVar [[r.TSR.Resurrection:1]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
LogConfig: Set CVar [[r.LightFunctionQuality:1]]
LogConfig: Set CVar [[r.ShadowQuality:5]]
LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Set CVar [[r.VolumetricFog:1]]
LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Set CVar [[r.CapsuleShadows:1]]
LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
LogConfig: Set CVar [[r.DistanceFieldAO:1]]
LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]]
LogConfig: Set CVar [[r.AOQuality:2]]
LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]]
LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]]
LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
LogConfig: Set CVar [[r.SSR.Quality:3]]
LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]]
LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
LogConfig: Set CVar [[r.MotionBlurQuality:4]]
LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Set CVar [[r.LensFlareQuality:2]]
LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Set CVar [[r.BloomQuality:5]]
LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
LogConfig: Set CVar [[r.FastBlurThreshold:100]]
LogConfig: Set CVar [[r.Upscale.Quality:3]]
LogConfig: Set CVar [[r.LightShaftQuality:1]]
LogConfig: Set CVar [[r.Filter.SizeScale:1]]
LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
LogConfig: Set CVar [[r.Streaming.MipBias:0]]
LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Set CVar [[r.Streaming.Boost:1]]
LogConfig: Set CVar [[r.MaxAnisotropy:8]]
LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Set CVar [[r.RefractionQuality:2]]
LogConfig: Set CVar [[r.SceneColorFormat:4]]
LogConfig: Set CVar [[r.DetailMode:3]]
LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Set CVar [[r.SSS.Scale:1]]
LogConfig: Set CVar [[r.SSS.SampleSet:2]]
LogConfig: Set CVar [[r.SSS.Quality:1]]
LogConfig: Set CVar [[r.SSS.HalfRes:0]]
LogConfig: Set CVar [[r.SSGI.Quality:3]]
LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Set CVar [[r.ParticleLightQuality:2]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:256]]
LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.MaxSampleCount:8]]
LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
LogConfig: Set CVar [[foliage.DensityScale:1.0]]
LogConfig: Set CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
LogRHI: Using Default RHI: D3D12
LogRHI: Using Highest Feature Level of D3D12: SM6
LogRHI: Loading RHI module D3D12RHI
LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3050 6GB Laptop GPU (VendorId: 10de, DeviceId: 25ec, SubSysId: 3c9017aa, Revision: 00a1
LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
LogD3D12RHI: Adapter has 6002MB of dedicated video memory, 0MB of dedicated system memory, and 8054MB of shared system memory, 1 output[s], UMA:false
LogD3D12RHI: Driver Version: 560.94 (internal:32.0.15.6094, unified:560.94)
LogD3D12RHI: Driver Date: 8-14-2024
LogD3D12RHI: Intel Extensions Framework not supported by driver. Please check if a driver update is available.
LogD3D12RHI: Found D3D12 adapter 1: Intel(R) UHD Graphics (VendorId: 8086, DeviceId: 46a3, SubSysId: 3c9017aa, Revision: 000c
LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 unsupported
LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 8054MB of shared system memory, 0 output[s], UMA:true
LogD3D12RHI: Driver Version: 32.0.101.6733 (internal:32.0.101.6733, unified:101.6733)
LogD3D12RHI: Driver Date: 4-2-2025
LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8054MB of shared system memory, 0 output[s], UMA:true
LogD3D12RHI: DirectX Agility SDK runtime found.
LogD3D12RHI: Chosen D3D12 Adapter Id = 0
LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
LogInit: Selected Device Profile: [WindowsEditor]
LogHAL: Display: Platform has ~ 16 GB [16890519552 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
LogDeviceProfileManager: Going up to parent DeviceProfile []
LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap → Msdf]]
LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 → 2]]
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability]
LogConfig: Set CVar [[r.ViewDistanceScale:0.8]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [Scalability]
LogConfig: Set CVar [[r.FXAA.Quality:3]]
LogConfig: Set CVar [[r.TemporalAA.Quality:1]]
LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]]
LogConfig: Set CVar [[r.TSR.History.UpdateQuality:2]]
LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:1]]
LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability]
LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:4]]
LogConfig: Set CVar [[r.Shadow.MaxResolution:1024]]
LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.04]]
LogConfig: Set CVar [[r.Shadow.DistanceScale:0.85]]
LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:0.8]]
LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:16]]
LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:64]]
LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:2048]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:0.0]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:0.0]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:4]]
LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability]
LogConfig: Set CVar [[r.AOQuality:1]]
LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:4]]
LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:64]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:128]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:8]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:3]]
LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:16]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:32]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:16]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:0]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:64]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:0]]
LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:0]]
LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability]
LogConfig: Set CVar [[r.SSR.Quality:2]]
LogConfig: Set CVar [[r.SSR.HalfResSceneColor:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:2]]
LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.2]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.4]]
LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:3]]
LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:0]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability]
LogConfig: Set CVar [[r.MotionBlurQuality:3]]
LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.6]]
LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.5]]
LogConfig: Set CVar [[r.FastBlurThreshold:3]]
LogConfig: Set CVar [[r.Upscale.Quality:2]]
LogConfig: Set CVar [[r.Filter.SizeScale:0.8]]
LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]]
LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]]
LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:1 ; no background occlusion]]
LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:0 ; no bokeh simulation when scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.04 ; only a maximum of 4% of scattered bokeh]]
LogConfig: Set CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]]
LogConfig: Set CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.012 ; required because of AccumulatorQuality=0]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.012 ; required because of AccumulatorQuality=0]]
LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability]
LogConfig: Set CVar [[r.MaxAnisotropy:4]]
LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
LogConfig: Set CVar [[r.Streaming.PoolSize:800]]
LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability]
LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:48]]
LogConfig: Set CVar [[r.SceneColorFormat:3]]
LogConfig: Set CVar [[r.DetailMode:1]]
LogConfig: Set CVar [[r.SSS.SampleSet:1]]
LogConfig: Set CVar [[r.SSS.Quality:-1]]
LogConfig: Set CVar [[r.SSS.HalfRes:1]]
LogConfig: Set CVar [[r.SSGI.Quality:2]]
LogConfig: Set CVar [[r.EmitterSpawnRateScale:0.5]]
LogConfig: Set CVar [[r.ParticleLightQuality:1]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:2]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:64.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:64.0]]
LogConfig: Set CVar [[fx.Niagara.QualityLevel:2]]
LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:96]]
LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability]
LogConfig: Set CVar [[foliage.DensityScale:0.8]]
LogConfig: Set CVar [[grass.DensityScale:0.8]]
LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability]
LogConfig: Applying CVar settings from Section [LandscapeQuality@2] File [Scalability]
LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Unreal Projects/MetaHumanTest1/Saved/Config/WindowsEditor/Editor.ini]
LogInit: Computer: TONI
LogInit: User: ToniAmaral
LogInit: CPU Page size=4096, Cores=8
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Process is running as part of a Windows Job with separate resource limits
LogMemory: Memory total: Physical=15.7GB (16GB approx) Virtual=34.7GB
LogMemory: Platform Memory Stats for WindowsEditor
LogMemory: Process Physical Memory: 581.31 MB used, 604.02 MB peak
LogMemory: Process Virtual Memory: 564.11 MB used, 564.11 MB peak
LogMemory: Physical Memory: 7878.22 MB used, 8229.83 MB free, 16108.05 MB total
LogMemory: Virtual Memory: 12336.26 MB used, 23227.80 MB free, 35564.05 MB total
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
LogWindows: WindowsPlatformFeatures enabled
LogChaosDD: Chaos Debug Draw Startup
LogInit: Physics initialised using underlying interface: Chaos
LogInit: Overriding language with editor language configuration option (en).
LogInit: Using OS detected locale (pt-BR).
LogInit: Setting process to per monitor DPI aware
LogWindowsTextInputMethodSystem: Available input methods:
LogWindowsTextInputMethodSystem: - Português (Brasil) - (Keyboard).
LogWindowsTextInputMethodSystem: Activated input method: Português (Brasil) - (Keyboard).
LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity
LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogRHI: Using Default RHI: D3D12
LogRHI: Using Highest Feature Level of D3D12: SM6
LogRHI: Loading RHI module D3D12RHI
LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
LogD3D12RHI: Integrated GPU (iGPU): false
LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
LogWindows: Attached monitors:
LogWindows: resolution: 1920x1080, work area: (0, 0) → (1920, 1020), device: ‘\.\DISPLAY1’ [PRIMARY]
LogWindows: Found 1 attached monitors.
LogWindows: Gathering driver information using Windows Setup API
LogRHI: RHI Adapter Info:
LogRHI: Name: NVIDIA GeForce RTX 3050 6GB Laptop GPU
LogRHI: Driver Version: 560.94 (internal:32.0.15.6094, unified:560.94)
LogRHI: Driver Date: 8-14-2024
LogD3D12RHI: GPU DeviceId: 0x25ec (for the marketing name, search the web for “GPU Device Id”)
LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
LogNvidiaAftermath: Aftermath initialized
LogD3D12RHI: Emitting draw events for PIX profiling.
LogNvidiaAftermath: Aftermath enabled. Active feature flags:
LogNvidiaAftermath: - Feature: EnableResourceTracking
LogD3D12RHI: ID3D12Device1 is supported.
LogD3D12RHI: ID3D12Device2 is supported.
LogD3D12RHI: ID3D12Device3 is supported.
LogD3D12RHI: ID3D12Device4 is supported.
LogD3D12RHI: ID3D12Device5 is supported.
LogD3D12RHI: ID3D12Device6 is supported.
LogD3D12RHI: ID3D12Device7 is supported.
LogD3D12RHI: ID3D12Device8 is supported.
LogD3D12RHI: ID3D12Device9 is supported.
LogD3D12RHI: ID3D12Device10 is supported.
LogD3D12RHI: ID3D12Device11 is supported.
LogD3D12RHI: ID3D12Device12 is supported.
LogD3D12RHI: Bindless resources are supported
LogD3D12RHI: Stencil ref from pixel shader is not supported
LogD3D12RHI: Raster order views are supported
LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
LogD3D12RHI: Mesh shader tier 1.0 is supported
LogD3D12RHI: AtomicInt64OnTypedResource is supported
LogD3D12RHI: AtomicInt64OnGroupShared is supported
LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
LogD3D12RHI: Shader Model 6.6 atomic64 is supported
LogD3D12RHI: Work Graphs are supported
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001852B78E2C0)
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001852B78E580)
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001852B78E840)
LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
LogD3D12RHI: NVIDIA Shader Execution Reordering NOT supported!
LogD3D12RHI: Display: Batched command list execution is disabled for async queues due to known bugs in the current driver.
LogRHI: Texture pool is 3297 MB (70% of 4710 MB)
LogD3D12RHI: Async texture creation enabled
LogD3D12RHI: RHI has support for 64 bit atomics
LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
LogCsvProfiler: Display: Metadata set : verbatimrhiname=“D3D12”
LogCsvProfiler: Display: Metadata set : rhiname=“D3D12”
LogCsvProfiler: Display: Metadata set : rhifeaturelevel=“SM6”
LogCsvProfiler: Display: Metadata set : shaderplatform=“PCD3D_SM6”
LogInit: Initializing FReadOnlyCVARCache
LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“D:/Unreal Projects/MetaHumanTest1/MetaHumanTest1.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Unreal Projects/MetaHumanTest1/Intermediate/TurnkeyReport_0.log” -log=“D:/Unreal Projects/MetaHumanTest1/Intermediate/TurnkeyLog_0.log” -project=“D:/Unreal Projects/MetaHumanTest1/MetaHumanTest1.uproject” -platform=all’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/Unreal Projects/MetaHumanTest1/MetaHumanTest1.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Unreal Projects/MetaHumanTest1/Intermediate/TurnkeyReport_0.log” -log=“D:/Unreal Projects/MetaHumanTest1/Intermediate/TurnkeyLog_0.log” -project=“D:/Unreal Projects/MetaHumanTest1/MetaHumanTest1.uproject” -platform=all” ]
LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.13
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.13.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_OpenXR’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_OpenXRClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Building Assets For WindowsEditor
LogTargetPlatformManager: Unable to find shader format SF_METAL_ES3_1_IOS from hinted modules, loading all potential format modules to find it
LogTargetPlatformManager: Loaded format module MetalShaderFormat
LogTargetPlatformManager: SF_METAL_ES3_1_IOS
LogTargetPlatformManager: SF_METAL_SM5_IOS
LogTargetPlatformManager: SF_METAL_ES3_1_TVOS
LogTargetPlatformManager: SF_METAL_SM5_TVOS
LogTargetPlatformManager: SF_METAL_SM5
LogTargetPlatformManager: SF_METAL_SM6
LogTargetPlatformManager: SF_METAL_SIM
LogTargetPlatformManager: SF_METAL_ES3_1
LogTargetPlatformManager: Loaded format module ShaderFormatD3D
LogTargetPlatformManager: PCD3D_SM6
LogTargetPlatformManager: PCD3D_SM5
LogTargetPlatformManager: PCD3D_ES31
LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
LogTargetPlatformManager: GLSL_150_ES31
LogTargetPlatformManager: GLSL_ES3_1_ANDROID
LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
LogTargetPlatformManager: VVM_1_0
LogTargetPlatformManager: Loaded format module VulkanShaderFormat
LogTargetPlatformManager: SF_VULKAN_SM5
LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
LogTargetPlatformManager: SF_VULKAN_ES31
LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
LogTargetPlatformManager: SF_VULKAN_SM6
LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Unreal Projects/MetaHumanTest1/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Unreal Projects/MetaHumanTest1/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1351 MiB)
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
LogZenServiceInstance: Found Zen config default=C:/Users/Toni Amaral/AppData/Local/UnrealEngine/Common/Zen/Data
LogZenServiceInstance: InTree version at ‘C:/Program Files/Epic Games/UE_5.6/Engine/Binaries/Win64/zenserver.exe’ is ‘5.6.6-202504241958-windows-x64-release-f090a03’
LogZenServiceInstance: Installed version at ‘C:/Users/Toni Amaral/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe’ is ‘5.6.6-202504241958-windows-x64-release-f090a03’
LogZenServiceInstance: No current process using the data dir found, launching a new instance
LogZenServiceInstance: Display: Launching executable ‘C:/Users/Toni Amaral/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe’, working dir ‘C:/Users/Toni Amaral/AppData/Local/UnrealEngine/Common/Zen/Install’, data dir ‘C:/Users/Toni Amaral/AppData/Local/UnrealEngine/Common/Zen/Data’, args ‘–port 8558 --data-dir “C:\Users\Toni Amaral\AppData\Local\UnrealEngine\Common\Zen\Data” --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 22180 --child-id Zen_22180_Startup’
LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.277 seconds
LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
LogDerivedDataCache: C:/Users/Toni Amaral/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
LogDerivedDataCache: Display: C:/Users/Toni Amaral/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1368.39MBs, RandomWriteSpeed=192.06MBs. Assigned SpeedClass ‘Local’
LogDerivedDataCache: Local: Using data cache path C:/Users/Toni Amaral/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
LogDerivedDataCache: ZenShared: Disabled because Host is set to ‘None’
LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
LogDerivedDataCache: Shared: Disabled because no path is configured.
LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
LogDerivedDataCache: Cloud: Disabled because Host is set to ‘None’
LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
LogShaderCompilers: Guid format shader working directory is 18 characters bigger than the processId version (D:/Unreal Projects/MetaHumanTest1/Intermediate/Shaders/WorkingDirectory/22180/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Toni Amaral/AppData/Local/Temp/UnrealShaderWorkingDir/90C86A494AB73BFF5C7CC7B6B09E239A/’.
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled
LogShaderCompilers: Display: Using 9 local workers for shader compilation
LogShaderCompilers: Display: Compiling shader autogen file: D:/Unreal Projects/MetaHumanTest1/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Failed to delete old shader autogen file: D:/Unreal Projects/MetaHumanTest1/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Shader autogen file written: D:/Unreal Projects/MetaHumanTest1/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
LogAssetRegistry: FAssetRegistry took 0.0025 seconds to start up
LogEditorDomain: Display: EditorDomain is Disabled
LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches D:/Unreal Projects/MetaHumanTest1/Intermediate/CachedAssetRegistry_.bin.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
LogDeviceProfileManager: Active device profile: [0000018565EAD700][000001855066A000 66] WindowsEditor
LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“Platform_ValidHostPrerequisites”)
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“D:/Unreal Projects/MetaHumanTest1/MetaHumanTest1.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Unreal Projects/MetaHumanTest1/Intermediate/TurnkeyReport_1.log” -log=“D:/Unreal Projects/MetaHumanTest1/Intermediate/TurnkeyLog_1.log” -project=“D:/Unreal Projects/MetaHumanTest1/MetaHumanTest1.uproject” -Device=Win64@TONI’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/Unreal Projects/MetaHumanTest1/MetaHumanTest1.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Unreal Projects/MetaHumanTest1/Intermediate/TurnkeyReport_1.log” -log=“D:/Unreal Projects/MetaHumanTest1/Intermediate/TurnkeyLog_1.log” -project=“D:/Unreal Projects/MetaHumanTest1/MetaHumanTest1.uproject” -Device=Win64@TONI” -nocompile -nocompileuat ]
LogTurnkeySupport: Completed device detection: Code = 0
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness because of a recursive sync load
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec because of a recursive sync load
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_M because of a recursive sync load
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_N because of a recursive sync load
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade because of a recursive sync load
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDiffuse because of a recursive sync load
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components because of a recursive sync load
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultPostProcessMaterial because of a recursive sync load
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultLightFunctionMaterial because of a recursive sync load
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDeferredDecalMaterial because of a recursive sync load
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/WorldGridMaterial because of a recursive sync load
LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: Display: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogConfig: Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine]
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetActorFactory name: NetActorFactory id: 0
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetSubObjectFactory name: NetSubObjectFactory id: 1
LogLiveCoding: Display: Starting LiveCoding
LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
LogLiveCoding: Display: First instance in process group “UE_MetaHumanTest1_0xc41fcdd4”, spawning console
LogLiveCoding: Display: Waiting for server
LogSlate: Border
LogSlate: BreadcrumbButton
LogSlate: Brushes.Title
LogSlate: ColorPicker.ColorThemes
LogSlate: Default
LogSlate: Icons.Save
LogSlate: Icons.Toolbar.Settings
LogSlate: ListView
LogSlate: SoftwareCursor_CardinalCross
LogSlate: SoftwareCursor_Grab
LogSlate: TableView.DarkRow
LogSlate: TableView.Row
LogSlate: TreeView
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started…
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.332 ms
LogInit: XR: Instanced Stereo Rendering is Disabled
LogInit: XR: MultiViewport is Disabled
LogInit: XR: Mobile Multiview is Disabled
LogTurnkeySupport: Turnkey Device: Win64@Toni: (Name=Toni, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26100.0, Flags=“Device_InstallSoftwareValid”)
LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
LogNNERuntimeORT: Available graphics and compute adapters:
LogNNERuntimeORT: Selecting NPU adapter: Intel(R) UHD Graphics
LogNNERuntimeORT: MakeRuntimeORTDml:
LogNNERuntimeORT: DirectML: yes
LogNNERuntimeORT: RHI D3D12: yes
LogNNERuntimeORT: D3D12: yes
LogNNERuntimeORT: NPU: yes
LogNNERuntimeORT: Interface availability:
LogNNERuntimeORT: GPU: yes
LogNNERuntimeORT: RDG: yes
LogNNERuntimeORT: NPU: yes
LogNNERuntimeORT: Available graphics and compute adapters:
LogNNERuntimeORT: Selecting NPU adapter: Intel(R) UHD Graphics
LogMetaSound: Display: MetaSound Page Target Initialized to ‘Default’
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogMetaSound: MetaSound Engine Initialized
LogLiveCoding: Display: Successfully initialized, removing startup thread
LogLiveLinkHub: Display: LiveLinkHubModule::StartupModule - LiveLinkHub instance will not be created. (Config: 0)
LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E8515A086EAE4D4E8000000000009D00 | Instance: 71EC4B944E1A1C6BCCF219A89501AABB (TONI-22180).
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Display: Work queue size set to 1024.
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogUdpMessaging: Display: Unicast socket bound to ‘0.0.0.0:62523’.
LogUdpMessaging: Display: Added local interface ‘192.168.10.8’ to multicast group ‘230.0.0.1:6666’
LogUdpMessaging: Display: Using asynchronous task graph for message deserialization.
LogUsd: Attempted to call a static function from UnrealUSDWrapper before the module is actually loaded! The module will be loaded now, but not all static functions have this check. In general, please ensure an Unreal module is loaded before calling any of its static functions, for example by calling ‘FModuleManager::LoadModuleChecked(“UnrealUSDWrapper”);’ beforehand.
LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDGenericDebugDrawExtension] …
LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDAccelerationStructuresExtension] …
LogTimingProfiler: Initialize
LogTimingProfiler: OnSessionChanged
LoadingProfiler: Initialize
LoadingProfiler: OnSessionChanged
LogNetworkingProfiler: Initialize
LogNetworkingProfiler: OnSessionChanged
LogMemoryProfiler: Initialize
LogMemoryProfiler: OnSessionChanged
LogMutable: Creating Mutable Customizable Object System.
LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
SourceControl: Revision control is disabled
LogStreaming: Warning: Failed to read file ‘../../../Engine/Content/Slate/Icons/doc_16x.png’ error.
LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png]
LogStreaming: Warning: Failed to read file ‘../../../Engine/Content/Slate/Common/ButtonHoverHint.png’ error.
LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png]
SourceControl: Revision control is disabled
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogWindows: Attached monitors:
LogWindows: resolution: 1920x1080, work area: (0, 0) → (1920, 1020), device: ‘\.\DISPLAY1’ [PRIMARY]
LogWindows: Found 1 attached monitors.
LogWindows: Gathering driver information using Windows Setup API
LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
LogStreaming: Warning: Failed to read file ‘../../../Engine/Content/Slate/Icons/doc_16x.png’ error.
LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png]
LogStreaming: Warning: Failed to read file ‘../../../Engine/Content/Slate/Common/ButtonHoverHint.png’ error.
LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png]
LogCollectionManager: Loaded 0 collections in 0.001464 seconds
LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/MetaHumanTest1/Saved/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/MetaHumanTest1/Content/Developers/ToniAmaral/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/MetaHumanTest1/Content/Collections/’ took 0.00s
LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
LogStreaming: Warning: Failed to read file ‘../../../Engine/Content/Slate/Common/ButtonHoverHint.png’ error.
LogStreaming: Warning: Failed to read file ‘../../../Engine/Content/Slate/Icons/doc_16x.png’ error.
LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png]
LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png]
LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.17.0-41373641 booting at 2025-06-11T01:56:00.099Z using C
LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.3912.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=MetaHumanTest1, ProductVersion=++UE5+Release-5.6-CL-43139311, IsServer=false, Flags=DisableOverlay]
LogEOSSDK: LogEOSAnalytics: Start Session (User: …)
LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000068
LogUObjectArray: 48507 objects as part of root set at end of initial load.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogTextureGraph: Warning: serialize Var v-1<0x00000000>: NOT FOUND for None
LogAutomationTest: Error: Condition failed
LogAutomationTest: Error: Condition failed
LogEngine: Initializing Engine…
LogStylusInput: Initializing StylusInput subsystem.
LogTedsSettings: UTedsSettingsEditorSubsystem::Initialize
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogInit: Texture streaming: Enabled
LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::StartSession ( APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.6.0-43139311+++UE5+Release-5.6 )
LogAudio: Display: Initializing Audio Device Manager…
LogAudio: Display: Loading Default Audio Settings Objects…
LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
LogAudio: Display: Audio Device Manager Initialized
LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 1
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 4
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
LogAudioMixer: Display: Using Audio Hardware Device Alto-falantes (Realtek(R) Audio)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
LogInit: FAudioDevice initialized with ID 1.
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
LogInit: Undo buffer set to 256 MB
LogInit: Transaction tracking system initialized
LocalizationService: Localization service is disabled
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogAutoReimportManager: Warning: Unable to watch directory D:/Unreal Projects/MetaHumanTest1/Content/ as it will conflict with another watching D:/Unreal Projects/MetaHumanTest1/Content/.
LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/MetaHumanTest1/Content/’ took 0.02s
LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered!
LogPython: Python enabled via CVar ‘Engine.Python.IsEnabledByDefault’
LogPython: Using Python 3.11.8
LogPython: Running python command: python -m venv “D:/Unreal Projects/MetaHumanTest1/Intermediate/PipInstall”
LogPython: Running python command: python -c “import pkg_resources;dist=pkg_resources.working_set.find(pkg_resources.Requirement.parse(‘ue-pipinstall-utils’));exit(dist.version!=‘0.1.5’ if dist is not None else 1)”
LogPython: Running python command: python -m pip install --upgrade --no-index --find-links “C:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Experimental/PythonScriptPlugin/Content/Python/Lib/wheels” -r “C:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Experimental/PythonScriptPlugin/Content/Python/PipInstallUtils/requirements.txt” ue-pipinstall-utils==0.1.5
LogPython: Looking in links: c:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Experimental/PythonScriptPlugin/Content/Python/Lib/wheels
LogPython: Processing c:\program files\epic games\ue_5.6\engine\plugins\experimental\pythonscriptplugin\content\python\lib\wheels\ue_pipinstall_utils-0.1.5-py3-none-any.whl
LogPython: Processing c:\program files\epic games\ue_5.6\engine\plugins\experimental\pythonscriptplugin\content\python\lib\wheels\pip_requirements_parser-32.0.1-py3-none-any.whl (from -r C:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Experimental/PythonScriptPlugin/Content/Python/PipInstallUtils/requirements.txt (line 1))
LogPython: Processing c:\program files\epic games\ue_5.6\engine\plugins\experimental\pythonscriptplugin\content\python\lib\wheels\pyparsing-3.1.1-py3-none-any.whl (from -r C:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Experimental/PythonScriptPlugin/Content/Python/PipInstallUtils/requirements.txt (line 2))
LogPython: Processing c:\program files\epic games\ue_5.6\engine\plugins\experimental\pythonscriptplugin\content\python\lib\wheels\packaging-23.1-py3-none-any.whl (from -r C:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Experimental/PythonScriptPlugin/Content/Python/PipInstallUtils/requirements.txt (line 3))
LogPython: Processing c:\program files\epic games\ue_5.6\engine\plugins\experimental\pythonscriptplugin\content\python\lib\wheels\wheel-0.38.4-py3-none-any.whl (from -r C:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Experimental/PythonScriptPlugin/Content/Python/PipInstallUtils/requirements.txt (line 4))
LogPython: Installing collected packages: wheel, pyparsing, packaging, pip-requirements-parser, ue-pipinstall-utils
LogPython: Successfully installed packaging-23.1 pip-requirements-parser-32.0.1 pyparsing-3.1.1 ue-pipinstall-utils-0.1.5 wheel-0.38.4
LogPython: Running python command: python -m ue_parse_plugin_reqs -vv “D:/Unreal Projects/MetaHumanTest1/Intermediate/PipInstall/merged_requirements.in” “D:/Unreal Projects/MetaHumanTest1/Intermediate/PipInstall/merged_requirements.txt”
LogPython: Running python command: python -m pip install --disable-pip-version-check --only-binary=:all: --require-hashes -r “D:/Unreal Projects/MetaHumanTest1/Intermediate/PipInstall/merged_requirements.txt”
LogPython: Collecting opencv-python==4.5.5.62 (from -r D:/Unreal Projects/MetaHumanTest1/Intermediate/PipInstall/merged_requirements.txt (line 1))
LogPython: Using cached opencv_python-4.5.5.62-cp36-abi3-win_amd64.whl (35.4 MB)
LogPython: Collecting numpy==1.24.4 (from -r D:/Unreal Projects/MetaHumanTest1/Intermediate/PipInstall/merged_requirements.txt (line 2))
LogPython: Using cached numpy-1.24.4-cp311-cp311-win_amd64.whl (14.8 MB)
LogPython: WARNING: The candidate selected for download or install is a yanked version: ‘opencv-python’ candidate (version 4.5.5.62 at https://files.pythonhosted.org/packages/65/d4/0f4b0f72687780e3b4662e4a5323736d6c534e6914508e6239914c8d8515/opencv_python-4.5.5.62-cp36-abi3-win_amd64.whl (from Links for opencv-python) (requires-python:>=3.6))
LogPython: Reason for being yanked: deprecated, use 4.5.5.64
LogPython: Installing collected packages: numpy, opencv-python
LogPython: Successfully installed numpy-1.24.4 opencv-python-4.5.5.62
LogPython: Running python command: python -m ue_parse_plugin_reqs -vv “D:/Unreal Projects/MetaHumanTest1/Intermediate/PipInstall/merged_requirements.in” “D:/Unreal Projects/MetaHumanTest1/Intermediate/PipInstall/merged_requirements.txt”
LogTextureGraphEngine: Initialising the TextureGraphEngine!
LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
LogEditorDataStorage: Initializing
LogEditorDataStorage: Initialized
LogCore: Display: GameplayInsights module auto-connecting to local trace server…
LogAssetRegistry: Display: Triggering cache save on discovery complete
LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
SourceControl: Revision control is disabled
LogUnrealEdMisc: Loading editor; pre map load, took 75.906
Cmd: MAP LOAD FILE=“D:/Unreal Projects/MetaHumanTest1/Content/ThirdPerson/Lvl_ThirdPerson.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Lvl_ThirdPerson’.
LogChaosDD: Creating Chaos Debug Draw Scene for world Lvl_ThirdPerson
LogWorldPartition: ULevel::OnLevelLoaded(Lvl_ThirdPerson)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
LogWorldPartition: Display: WorldPartition initialize started…
LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Lvl_ThirdPerson.Lvl_ThirdPerson, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
LogWorldPartition: Display: WorldPartition initialize took 53.322 ms
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,494ms to complete.
LogUnrealEdMisc: Total Editor Startup Time, took 76.398
LogPlacementMode: Display: The Asset Registry is not yet fully loaded so some placeable classes might be missing.
LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: The tab “LevelEditorToolBar” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.6/FeaturePacks/StarterContent.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_FirstPerson.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_FirstPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_HandheldARBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_ThirdPerson.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_ThirdPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_TopDown.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_TopDownBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_VehicleAdvBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_VirtualRealityBP.upack’, mount point: ‘root:/’
LogSlate: Took 0.000225 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000227 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.000133 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogSlate: Took 0.000207 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogStall: Startup…
LogStall: Startup complete.
LogLoad: (Engine Initialization) Total time: 78.58 seconds
LogAutoReimportManager: Warning: Unable to watch directory D:/Unreal Projects/MetaHumanTest1/Content/ as it will conflict with another watching D:/Unreal Projects/MetaHumanTest1/Content/.
LogAutoReimportManager: Warning: Unable to watch directory D:/Unreal Projects/MetaHumanTest1/Content/ as it will conflict with another watching D:/Unreal Projects/MetaHumanTest1/Content/.
LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/MetaHumanTest1/Content/’ took 0.01s
LogContentStreaming: Texture pool size now 800 MB
LogCsvProfiler: Display: Metadata set : streamingpoolsizemb=“800”
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Importers/USDImporter/Content/Python/init_unreal.py… started…
LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Importers/USDImporter/Content/Python/init_unreal.py… took 244 us
LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py… started…
LogPython: registering <class ‘ControlRigWorkflows.workflow_deformation_rig_preset.provider’>
LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py… took 550.157 ms (total: 550.401 ms)
LogAssetRegistry: Display: Asset registry cache written as 81.3 MiB to D:/Unreal Projects/MetaHumanTest1/Intermediate/CachedAssetRegistry_*.bin
LogAssetRegistry: AssetRegistryGather time 42.6914s: AssetDataDiscovery 0.1533s, AssetDataGather 42.4656s, StoreResults 0.0724s. Wall time 75.8030s.
NumCachedDirectories 0. NumUncachedDirectories 2378. NumCachedFiles 0. NumUncachedFiles 11714.
BackgroundTickInterruptions 0.
LogPlacementMode: Display: The Asset Registry is done with its initial scan, the list of placeable classes has been updated.
LogStreaming: Display: FlushAsyncLoading(414): 1 QueuedPackages, 0 AsyncPackages
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
LogSourceControl: Uncontrolled asset discovery started…
LogFileCache: Retrieving MD5 hashes for directory ‘D:/Unreal Projects/MetaHumanTest1/Content/’ took 0.28s
LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 56.990692
LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 57.108486
LogSourceControl: Uncontrolled asset discovery finished in 0.234777 seconds (Found 11690 uncontrolled assets)
LogEOSSDK: LogEOSAnalytics: Start Session (User: …)
LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 58.730221
LogEOSSDK: LogEOS: SDK Config Data - Watermark: -987497851
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 58.730221, Update Interval: 306.476624
LogSlate: Took 0.006497 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
LogStreaming: Display: FlushAsyncLoading(420): 1 QueuedPackages, 0 AsyncPackages
LogAssetEditorSubsystem: Opening Asset editor for MetaHumanCharacter /Game/Teste.Teste
LogMetaHumanCoreTechLib: Display: Loading texture synthesis model data from file ../../../Engine/Plugins/MetaHuman/MetaHumanCharacter/Content/Optional/TextureSynthesis/TS-1.3-D_UE_res-1024_nchr-153/compressed.ar
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
LogAssetGuideline: Detected ini branch name Engine from filename /Config/DefaultEngine.ini
LogAssetGuideline: Detected ini branch name Engine from filename /Config/DefaultEngine.ini
LogAssetGuideline: Detected ini branch name Engine from filename /Config/DefaultEngine.ini
LogAssetGuideline: Detected ini branch name Engine from filename /Config/DefaultEngine.ini
LogSkeletalMesh: Building Skeletal Mesh SKM_Face…
LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Face) …
LogSkeletalMesh: Skeletal mesh [/MetaHumanCharacter/Face/SKM_Face.SKM_Face]: The derived data key is different after the build. Save the asset to avoid rebuilding it everytime the editor load it.
LogSkeletalMesh: Built Skeletal Mesh [1.51s] /MetaHumanCharacter/Face/SKM_Face.SKM_Face
LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Body) …
LogDNAToSkelMeshMap: InitVertexMap: 3.787100
LogDNAToSkelMeshMap: InitVertexMap: 1.542700
LogDNAToSkelMeshMap: Map joints: 0.218700
LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (BodyMesh_1) …
LogDNAToSkelMeshMap: InitVertexMap: 59.851600
LogChaosDD: Not creating Chaos Debug Draw Scene for world World_0
LogMetaHumanCharacterEditor: Time to read character preview assets = 0.0038926999995965161
LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘MetaHumanCharacterEditorLayout_5’ but failed for some reason. It will not be displayed.
LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we’re running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 2881.000 MiB, MemoryLimit = 2438.441406 MiB
LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we’re running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 2881.000 MiB, MemoryLimit = 2438.441406 MiB
LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/L_BaseEnvironment_LevelInstance_1) is flushing async loading
LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/L_PostProcessing_LevelInstance_2) is flushing async loading
LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/Studio_LevelInstance_3) is flushing async loading
LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/Split_LevelInstance_4) is flushing async loading
LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/Fireside_LevelInstance_5) is flushing async loading
LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/Moonlight_LevelInstance_6) is flushing async loading
LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/Tungsten_LevelInstance_7) is flushing async loading
LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/Portrait_LevelInstance_8) is flushing async loading
LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/RedLantern_LevelInstance_9) is flushing async loading
LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/TextureBooth_LevelInstance_10) is flushing async loading
LogPSOHitching: Encountered 50 PSO creation hitches so far (16 graphics, 34 compute). 0 of them were precached.
LogDerivedDataCache: C:/Users/Toni Amaral/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
LogMetaHumanCharacterEditor: Display: Auto-Rigging Face Mesh
LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.17.0-41373641 booting at 2025-06-11T01:57:53.967Z using C
LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.3912.64bit, ClientId=xyza7891Vvenk5Y4gTqAtlR68CLCxlQa, ProductId=4f96de1c53a5447286140dfadc531909, SandboxId=56ebfb981e2c45439be6fc5cdca5a5f9, DeploymentId=c9637d8badcd44c9a311d267b5dc1eb4, ProductName=MetaHumanTest1, ProductVersion=++UE5+Release-5.6-CL-43139311, IsServer=false, Flags=DisableOverlay]
LogEOSSDK: LogEOSAnalytics: Start Session (User: …)
LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000022
LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 0.165673
LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 0.182168
LogEOSSDK: LogEOSAnalytics: Start Session (User: …)
LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 0.632472
LogEOSSDK: LogEOS: SDK Config Data - Watermark: -987497851
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 0.632472, Update Interval: 307.780396
LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[OAuth], OperationName=[TokenGrantv2], Url=[], HttpStatus=[400], ErrorCode=[errors.com.epicgames.account.auth_token.invalid_refresh_token], NumericErrorCode=[18036], ErrorMessage=[Sorry the refresh token ‘f90b6b06e375427684ab625943dff834’ is invalid. Reason: TOKEN_NOT_FOUND], CorrId=[EOS-twr7Wr_QDE66MCG6Ao39lQ-2nFgutxYAEWBXf5dpnuRHA]
LogEOSSDK: LogEOSAuth: FTokenGrantRequestTask: Received ResultCode: EOS_Auth_InvalidRefreshToken
LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received EOS_Auth_InvalidRefreshToken
LogEOSSDK: LogEOSAuth: BeginDesktopCrossplayLogin: Desktop crossplay can be used with this login type
LogEOSSDK: Warning: LogEOSAuth: BeginDesktopCrossplayLogin: Desktop crossplay is not ready: EOS_DesktopCrossplay_ApplicationNotBootstrapped
LogEOSSDK: LogEOSAuth: BeginDesktopCrossplayLogin: Desktop crossplay is not required for login
LogEOSSDK: LogEOSAuth: GenerateUserAuthByDeviceCode: Received FUserAuthToken
LogEOSSDK: LogEOSAuth: UserAuthGenerated: Device auth to be continued at:
LogEOSSDK: Warning: LogEOSAuth: UserAuthGenerated: Account Portal overlay failed to load for device auth continuation; falling back to browser based flow
LogEOSSDK: LogEOSAuth: LaunchAccountPortalWithPlatformBrowser: Launching with platform browser:
LogEOSSDK: LogEOSAuth: LaunchAccountPortalWithPlatformBrowser: Successfully launched with platform browser
LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[OAuth], OperationName=[TokenGrantv2], Url=[], HttpStatus=[400], ErrorCode=[errors.com.epicgames.account.oauth.authorization_pending], NumericErrorCode=[1012], ErrorMessage=[The authorization server request is still pending as the end user has yet to visit and enter the verification code.], CorrId=[EOS-twr7Wr_QDE66MCG6Ao39lQ-_lrMgt4yoEaHk6qkuwY2bw]
LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[OAuth], OperationName=[TokenGrantv2], Url=[], HttpStatus=[400], ErrorCode=[errors.com.epicgames.account.oauth.authorization_pending], NumericErrorCode=[1012], ErrorMessage=[The authorization server request is still pending as the end user has yet to visit and enter the verification code.], CorrId=[EOS-twr7Wr_QDE66MCG6Ao39lQ-1g4p-_K2PUGZAIwrdvJRIg]
LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[OAuth], OperationName=[TokenGrantv2], Url=[], HttpStatus=[400], ErrorCode=[errors.com.epicgames.account.oauth.authorization_pending], NumericErrorCode=[1012], ErrorMessage=[The authorization server request is still pending as the end user has yet to visit and enter the verification code.], CorrId=[EOS-twr7Wr_QDE66MCG6Ao39lQ-sDyZYwhmJkaNJB1ajaR5Rw]
LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[OAuth], OperationName=[TokenGrantv2], Url=[], HttpStatus=[400], ErrorCode=[errors.com.epicgames.account.oauth.authorization_pending], NumericErrorCode=[1012], ErrorMessage=[The authorization server request is still pending as the end user has yet to visit and enter the verification code.], CorrId=[EOS-twr7Wr_QDE66MCG6Ao39lQ-9z23RcmZ1EagaX2pZuCxFA]
LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[OAuth], OperationName=[TokenGrantv2], Url=[], HttpStatus=[400], ErrorCode=[errors.com.epicgames.account.oauth.authorization_pending], NumericErrorCode=[1012], ErrorMessage=[The authorization server request is still pending as the end user has yet to visit and enter the verification code.], CorrId=[EOS-twr7Wr_QDE66MCG6Ao39lQ-qgqPMIAC6k-EawGv2L6Y6g]
LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz…lQa AccountId: f3a…74b Access[Expires: 2025.06.11-03.58.46 Remaining: 7200.97] Refresh[Expires: 2025-12-08T01:58:46.975Z Remaining: 15552000.97] State: Valid
LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-twr7Wr_QDE66MCG6Ao39lQ-jJnyoIg9vU2kAZhK80QPKQ]
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 365.229034
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 365.412354, Update Interval: 310.036316
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 308.909119
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 309.575989, Update Interval: 342.961517
LogHttp: Warning: HTTP request timed out after 300.00 seconds URL=https://mh-uemhc-autorig-service.eeeb.live.use1a.on.epicgames.com/v1/autorigs/c1490378-f119-49bc-bbf1-290fa8b6a349?waitSeconds=10
LogMetaHumanCharacterEditor: Error: Auto-Rigging of Face failed with code ‘Server Error’
LogPSOHitching: Encountered 100 PSO creation hitches so far (43 graphics, 57 compute). 0 of them were precached.
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 678.281616
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 678.948914, Update Interval: 348.989532
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 655.169739
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 655.838318, Update Interval: 336.160767
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1034.532837
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1035.196167, Update Interval: 326.922821
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 998.344910
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 999.017761, Update Interval: 329.079865