Hi,
I am currently working on a multiplayer game.
To list all players on the server I thought I could use the GameState with the Player Array of all playerstates and their names, score, etc…
But I would like to have a custom GameState and PlayerState with other variables. I know how to add them to the Game Blueprints but my problem is the setup.
How can I make that array of all playerstates on the Server with my GameState and my Playerstate with the variables and how can I access the PlayerState variables?
Thanks
You could have a look at the ShooterGame. It uses the GameState for this Kind of scoring i think.
But it is using it with c++. I don’t know if you are able to understand it than. Just try it.
And maybe you need to add a new Code to the ShooterGame so that the VS Solution is available. I couldn’t find it otherwise.