Hi,
thank you for even reading this:
I have an object A that casts shadows into the world. But I would love only object B (or only material B) not to receive the shadows from object A.
Yet both objects should react to the same lights – which illuminate object B (which casts no shadows) and generate shadows for object A (which casts shadows except on object B).
(I have an additional, orthogonal invisible shadow caster sprite [object A] for a sprite character [object B]. That way the shadow is never just the thin line of the thin primary sprite plane [B]. But the shadow caster sprite [A] should only affect the rest of the world, not the primary sprite plane [B].)
How would I do that? On the material level? Object properties? Lighting Channels? Render passes?
Any hints (or solutions) greatly appreciated. Thank you!
P.S.
I realize this might be a version of the unanswered Lit Materials Not To Receive Shadows and/or Cast Shadows Only On Actor