My enemies turn into ragdolls after dying. After slaying more and more of them, battlefield is scattered with ragdoll bodies that are constantly simulating physics. I guess it’s bad for performance?
I would like to optimize it by disabling physics simulation after like ~10 seconds from death. But when I simply call “Set Simulate Physics” function on a skeletal mesh, it goes back into T-Pose.
Is it possible to ‘freeze’ current ragdoll pose and prevent it from simulating physics?
Edit: Woah. Just realized. This title.
;D