Aye, I figured it out too and yes, that’s probably me
This was the best solution I came across, thank you!
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Thank you, xadamxful this works perfectly!
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I have better solution for you!
- in content browser settings show engine content
- in engine folder search for “sleep”
- copy “FS_SleepDisable_Generic” and paste your content folder
- place it in your world and set “Field Falloff Shape” to Plane
- stick to the floor with “end” key
- check for field behavior it should be Sleep
Thats it, no variable, no any other spawning and no more wiggling
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Improvement!
My first solution has %70 succeed percentage.
This is more optimized more accurate (do this when they died)
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Did you ever fix this issue?