How to handle dead bodies? | 'Freezing' ragdolls for performance?

Aye, I figured it out too and yes, that’s probably me :wink:

This was the best solution I came across, thank you!

1 Like

Thank you, xadamxful this works perfectly!

1 Like

I have better solution for you!

  1. in content browser settings show engine content
  2. in engine folder search for “sleep”
  3. copy “FS_SleepDisable_Generic” and paste your content folder
  4. place it in your world and set “Field Falloff Shape” to Plane
  5. stick to the floor with “end” key
  6. check for field behavior it should be Sleep
    Thats it, no variable, no any other spawning and no more wiggling
1 Like


Improvement!
My first solution has %70 succeed percentage.

This is more optimized more accurate (do this when they died)

2 Likes

Did you ever fix this issue?