I’m using a Procedural Foliage Spawner to spawn trees.
I have assigned a PhysMaterial to the Foliage Type definition.
However, when I run a line trace against objects and find an instance of this tree, the PhysMaterial that comes back from the collision is the DefaultPhysicalMaterial.
Thanks! I actually are using these meshes for other things too where I want a different physical material, so I need to think of something else. Currently consider a lookup map from “foliage mesh object” to “material to use.”