Hi,
I just want to my skeletal meshes to cast shadows in-line with direction of shadows present in HDR cubemap.
I know it’s straight forward with using DirectionalLight, but I don’t want use DirectionalLight for some obvious reasons. Only light I’ve is Skylight with Source type set to SLS Specified Cubemap. When I was searching I found this blog link (http://timhobsonue4.snappages.com/lighting-capsule-shadows) in the forum that explains about indirect capsule shadows. Somewhat it looks reasonable but these shadows are not clear/sharp enough to produce the effect I wanted.
This is what i currently arrived at using the solution provided in the link:
Further I want shadows of these skeletal meshes just as the shadow of barrel-like object in the above image.
I think there must be a work-around to
- align these capsule shadows with shadows in the image and
- make them more clear and directional as much as possible
I also tweaked some lightmass settings as suggested in other forum answers but that didn’t help me.
Here are lightmass settings:
Skeletal mesh Lighting details:
And Skylight details:
Please note performance is not my top priority.
Please suggest me, if i’m missing something obvious.
Thank you