How do I use Parallax Occlusion Mapping?

Hello all. I’ve been getting the hang of UE4 for a while now, and having a lot of fun doing so. There are a few things that I’m a little foggy on, so I’ll post them here.

First off, this parallax occlusion mapping. I know what it is and how it works, but I’m not sure how it’s implemented in UE4; what I mean is, when I try doing it, I simply use the bump offset node, but I have no idea if this actually is parallax occlusion mapping. Is there something special you have to do to get this specific kind of mapping, or is it really as simple as adding a node in the material editor?

Thanks in advance.

Hi Aured,

There was a recent stream specifically on POM by Ryan Brucks that should answer your questions and use of the feature.