How do i dectect/destroy actor when touching an object?

Alright, an object would spawn above
the players head that faces towards
the cursor. Once the LMB is released,
it would go flying towards the spot
that the cursor was on. This is done
in third person.

How close is this:

Check the vid in the post. This is using the homing feature of the Projectile Moving component. How is the flying part done. The way you move stuff can affect how things react to it, for example.