I already have a ToD system working in my Level Blueprint and would like to move it to C++.
Now where do I have to place my code? So what is the C++ equivalent of the Level Blueprint?
(I’m relatively new to C++, UE4 and Game Developent in general)
I haven’t tried this yet in my game, but I am getting close to needing to do it. Here is the information I found. The class you are looking for is ALevelScriptActor. This is what the level blueprint inherits from. You can find more information and a tutorial on how to do this here: