Hi, I was hoping I could get one of the community members knowledgeable in 3DS Max and importing trees/foliage to UE4.
Here is the issue I am having. And I believe my problem lies in Max but their forums are awfully slow these days. This is my plane with my Leaves which is a handrawn texture and Alpha. Both are imported as .tif to Max. The material looks correct in the editor and it renders fine but for some reason its exporting the alpha channel?
You’ll probably want to look in your 03_-_Default material and make sure that the texture is feeding the proper channels to the proper pins, i.e. the main mix channel needs to be plugged into the diffuse pin and the alpha channel needs to be plugged into the opacity mask pin.
Those look the same. It looks like the “mask” level of the cutout is different, though.
Or maybe there is some U/V scaling that doesn’t transfer in the FBX file?
Okay thanks. I will do that. I did narrow it down slightly to an issue with the plane exporting. Here below on the left you see a plane (With no width or length segments) with the leaf texture on it. On the right is a plane with the texture but it has segments added so I can bend and shape it. It exports all scrambled. It makes me think my settings are screwed or something.