[Help] Choppy Shadows on Smooth Mesh Problem

Hello! I am currently learning Unreal Engine but I have worked with other game engines in the past. To start my journey in Unreal, I’m working on a very cartoony futuristic shooter game. My problem is that for some reason, my character’s shadows are very choppy and anything but smooth. There is probably a very simple fix to this, but as I’m still learning, I’m unaware of it. If you know the fix, I would really appreciate some help. Thanks!


Not sure if this is allowed, but I’m doing this to bring the post back to the top since it got buried. Sorry if it isn’t.

This is called the terminator problem, it can be resolved by adding more geometry or adjusting the normal bias for virtual shadowmaps.

See the “Low poly geometry” section of the docs: Virtual Shadow Maps in Unreal Engine | Unreal Engine 5.0 Documentation