this problem occurs when using lumen in global illumination and reflections. The meshes get completely shadowed and i cant pinpoint the problem and could use some tips and help.
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I tried converting these meshes to nanite and it seems to fix them however in meshes that has metallic surfaces like burnished steel it doesn’t work.(In skeletal meshes its a dead end]
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As shown in one of the image switching to screen space global illumination fixes the problem but looks terrible on high settings.
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with lumen on and global illumination scalability set to low fixes it but looks terrible
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I tried changing lightmap resolution, Shadow inset, sphere reflection probe it doesn’t work only ting that works is either disable lumen or set global illumi. to low which looks terrible