In my level there is a cube consisting of multiple cubes which the players travels between. Now I want these cubes to be lit equally, no shadows are required. Just global lighting like in eg. Maya where the model was made.
I don’t want to use point lights per room as these make shadows and do not equally light the room. Also many cubes would require too many point lights. So far I tried using the environment intensity, or a skybox. I could not get both of these to work properly.
Any help would highly be appriciated.