There is this strange ghosting effect happening on my mesh when I’m moving it, I assume this is some Global Illumination issue.
Does anyone knows what this is?
Thanks in advance!
Checking around the community, a similar scenario was encountered in the following threads, please test the solutions implemented there for your scenario:
Doesn’t happen when the mesh moves in game, or only when dragging it in Editor? Ghosting is caused mainly by a lack of motion vectors, it’s possible the movement in editor isn’t generating motion vectors but in game movement likely would.